Please don't make me use Windows!
by greg · in Torque 3D Beginner · 02/28/2015 (7:10 pm) · 10 replies
I just can't seem to compile T3D in Linux Mint. I'm definitely a beginner when it comes to compiling, but from what I have read, nobody else has really gotten a totally working version of T3D on Linux either. Total whiny, noob question... why is this so hard?
Has anyone else been able to get a full working build in Linux? Does there exist a binary version for Linux (like the one for Windows)? What about a VirtualBox VDI with a working build of T3D on a Linux distro? Could an expert share my desktop, and build T3D for me on my system (for $)? There has to be a way.
Please don't make me use Windows. After 5 years on using Linux Mint/Ububtu, I just can't go back to Windows. I have Windows 8 on a dual boot, I use it just for a few games, but honestly I get angry everytime I use that OS. I certainly don't want to spend all my Blender/Gimp/L3DT/etc. time there.
Thank you
Has anyone else been able to get a full working build in Linux? Does there exist a binary version for Linux (like the one for Windows)? What about a VirtualBox VDI with a working build of T3D on a Linux distro? Could an expert share my desktop, and build T3D for me on my system (for $)? There has to be a way.
Please don't make me use Windows. After 5 years on using Linux Mint/Ububtu, I just can't go back to Windows. I have Windows 8 on a dual boot, I use it just for a few games, but honestly I get angry everytime I use that OS. I certainly don't want to spend all my Blender/Gimp/L3DT/etc. time there.
Thank you
#2
02/28/2015 (8:10 pm)
Jason, Thanks for that link. That's fantastic news. I'm not sure I'm a serious enough developer to really put the new version through its test, but I can't wait to try. Linux users have been very patient.
#3
03/01/2015 (9:50 am)
"Why is this so hard?" Ask the Linux community why they can't pick a standard. Linux users should be very patient - this is their own fault. I deal with various flavors of Linux at work and I'm telling you, it's ridiculous.
#4
03/01/2015 (10:01 am)
It is fantastic news. I am not so silently praying that steam OS and opengl Next will usher in a new era where Windows is not a necessity for developers. I've always been a fan of the idea of Linux but have never been tempted to become a total Linux user until recently. I have Windows 7 now and am a big fan but since I've had the displeasure of checking out Windows 8 I abhor the direction that Microsoft is taking. If the rumors of Windows 10 are true(more closed, apps based, monthly subscription, more cloud based...) I will drop Windows in a heartbeat if I can continue using my favorite game engine.
#5
03/01/2015 (12:09 pm)
greg, have you tried the instructions on this page? I've only tried building in Ubuntu, but our support for that distro is pretty good right now. Does Mint use the same packages as Ubuntu, or will we need to figure out a new dependency set? If I can make a Mint box to test on before we release I'll do so. It would be great to release 3.7 with as many distros under our belt as possible!
#6
Jason, you are correct. Windows 7 worked well for me. It just made sense in the traditional Windows way of doing things. Windows 8 is a train wreck. After using Linux Mint (or Ubuntu) for a day, I don't see how anyone could use 8 without frustration and resentment at having to boot that OS ever again.
Daniel, Linux Mint is based on Ubuntu. Torque3D should require the exact same dependencies. The problem is probably my lack of ability/knowledge/experience with compiling. If you say that others have gotten the full client running under Ubuntu, I'll just keep trying to compile it (I need lots of step-by-step pictures and hand-holding). Still, a binary for Ubuntu/Linux Mint, or a VirtualBox VDI, would make things so much better for us non-experts. I'm not, and really don't want to be, a pro game developer. I'm a hobbyist who just wants to make beautiful interactive environments. Thanks for EVERYTHING you guys and girls are doing!
03/01/2015 (2:10 pm)
Richard, I could not agree more. I'm just a regular guy, not an expert, using an OS that simply works... beautifully. Linux Mint, for me, is just perfect. So easy to use. Installing most software is super easy in Linux Mint. I would imagine that using some different flavors of Linux might get very frustrating. Hours of pouring over tuts, and hair pulling, to do the simplest things that would only take a click or two on Windows. And... there really is no such thing as the "Linux community" per se. I think the developers of Torque3D are actually better off choosing a distro to support. Ubuntu/Mint would be my vote.Jason, you are correct. Windows 7 worked well for me. It just made sense in the traditional Windows way of doing things. Windows 8 is a train wreck. After using Linux Mint (or Ubuntu) for a day, I don't see how anyone could use 8 without frustration and resentment at having to boot that OS ever again.
Daniel, Linux Mint is based on Ubuntu. Torque3D should require the exact same dependencies. The problem is probably my lack of ability/knowledge/experience with compiling. If you say that others have gotten the full client running under Ubuntu, I'll just keep trying to compile it (I need lots of step-by-step pictures and hand-holding). Still, a binary for Ubuntu/Linux Mint, or a VirtualBox VDI, would make things so much better for us non-experts. I'm not, and really don't want to be, a pro game developer. I'm a hobbyist who just wants to make beautiful interactive environments. Thanks for EVERYTHING you guys and girls are doing!
#7
There are some pretty amazing folks here working to get T3D working on several platforms, so hopefully it'll come soon.
And Win8 is not all that bad - you just have to turn off half of the stupid "we're making a desktop OS feel like a tablet OS" crap... lol. I've used every version of Windows since Win3.1 (including the NTs) and they've never been great (and Me just plain sucked). 8 was just a frustratingly wild departure from their usual bad.
03/01/2015 (9:27 pm)
No kidding - updating Subversion on OpenSuSE 12.3 was real fun....There are some pretty amazing folks here working to get T3D working on several platforms, so hopefully it'll come soon.
And Win8 is not all that bad - you just have to turn off half of the stupid "we're making a desktop OS feel like a tablet OS" crap... lol. I've used every version of Windows since Win3.1 (including the NTs) and they've never been great (and Me just plain sucked). 8 was just a frustratingly wild departure from their usual bad.
#8
03/01/2015 (9:39 pm)
I have been workig all night trying to compile. I think I did it correctly. I followed all the instructions to the letter. Now I have no idea how to start the Project Manager. Please help. Thank you!
#9
I'm not planning on fixing that for 3.7, as learning Qt isn't on my list of priorities. The plan for 3.8 is to rewrite the PM as a Torque application, thus providing us as much cross-platform-ness as the engine itself. Until then, unfortunately, you'll have to do it manually. I just wrote a quick guide to do that.
I do plan on us making Linux binaries available when we release. Also, the Vagrant setup in my post above *nearly* qualifies as a virtual disk image, though recreating it obviously relies on the package repositories being online :P... which seems like a common issue when I try to create Ubuntu boxes.
03/02/2015 (1:41 am)
Project Manager doesn't exist on Linux :(. It was built with Qt, presumably with the goal of being cross-platform, but somehow it doesn't actually compile on Linux these days.I'm not planning on fixing that for 3.7, as learning Qt isn't on my list of priorities. The plan for 3.8 is to rewrite the PM as a Torque application, thus providing us as much cross-platform-ness as the engine itself. Until then, unfortunately, you'll have to do it manually. I just wrote a quick guide to do that.
I do plan on us making Linux binaries available when we release. Also, the Vagrant setup in my post above *nearly* qualifies as a virtual disk image, though recreating it obviously relies on the package repositories being online :P... which seems like a common issue when I try to create Ubuntu boxes.
#10
I'll try the manual PM stuff, and be happy for now.
Thanks!
03/02/2015 (6:07 am)
Ahh, that's why I could not figure it out. Thank you for the reply. I get obsessed sometimes with things that are beyond my knowledge/capability at the time.I'll try the manual PM stuff, and be happy for now.
Thanks!
Jason Campbell
www.garagegames.com/community/blogs/view/22935