Game Development Community

aiPlayer and aiVehicle issue

by Howard Dortch · in Torque 3D Professional · 02/27/2015 (6:38 am) · 4 replies

I create an aiPlayer and make him run a path. No problem..
I fire up a dedicated server spawn the bot and make him go . All the clients see is the aiPlayer and vehicle skitter across the ground, jerks from one position to the next. I have dug through the forums and dont see a fix for this Can anyone help?

#1
02/27/2015 (7:11 am)
Try increasing packetsizes in core/scripts/client/defaults.cs but be careful, you don't want to drop packets.
#2
02/27/2015 (9:33 am)
I changed it all to this thinking that would be the case
$pref::Net::PacketRateToClient = "32";
$pref::Net::PacketRateToServer = "32";
$pref::Net::PacketSize = "450";
looks like thats all the engine will stand
No change in the action
#3
02/27/2015 (10:41 am)
This all might be moved to a bug list. Other animations in the game are either not playing at all on the client or they are just so jerky it's not usable. It acts like the move prediction is just not there at all and animations only update on a unpack event or something. Please help
#4
02/27/2015 (3:01 pm)
Got the aiPlayer issue solved. It inherits from player and I have an energy drain / repair mechanism in place. The aiPlayer just ran out of energy and skitters along.
aiVehicle is still haunting me. Why did GG take that out of the engine ?