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Having issues with Torque 3D on Mac

by Mark Donnelly · in Torque 3D Beginner · 02/19/2015 (1:53 pm) · 6 replies

Hi guys,

Just wondering if anyone can point me in the right direction here. I've just started using Torque, and wish to setup a project. All goes well, the project wizard sets up the necessary files, but I see this error on the output'


Fatal error: Call-time pass-by-reference has been removed in /Users/Mark/Downloads/Torque_3D_2009_SDK_1_0_1_Mac/Tools/projectGenerator/classes/FileUtil.php on line 62


Does anyone know how to solve this?


I'm using Torque 3D 1.0.1 on Mac running Yosemite.


Any help would be appreciated.


Thanks.


Mark

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#1
02/19/2015 (3:56 pm)
After you tried to install Torque3D for four years now and failed you should just give up for now and download the newest version and try that: torque3d.org/start/#download
#2
02/19/2015 (4:49 pm)
I think that is the last version that supported Mac. From looking around it seems that it is a PHP version issue. I don't own a Mac but perhaps you can use an updated version of fileutil.php?

code.metager.de/source/history/GarageGames/Torque3D/Tools/projectGenerator/class...
#3
02/19/2015 (4:58 pm)
Hey guys,


Thanks for help this far. I'll try the current available version of Torque 3D and see if the issue persists. If it does, I'll try and get an updated version of fileutil.php.



Many thanks again!


PS: I've only started working with Torque, I haven't really had the opportunity to explore the engines capabilities.
#4
02/19/2015 (5:49 pm)
Oh, I did not read the Mac part, yes Mac compatibility is a problem. But even if you manage to get the old version working, you will not have all the new features.
#5
02/19/2015 (9:24 pm)
No mac support currently exists in the current MIT codebase. I have an experiemental mac version up and running on my mac book pro. You can give it a try if you want, however advanced lighting does not work yet. (Basic lighting works in debug) (don't even try release yet, its buggy).

https://github.com/JeffProgrammer/Torque3D/tree/mac-gl32-merge-dev
#6
02/20/2015 (12:02 pm)
Hey guys,

Thanks all for your help, I really appreciate it. I'll try out your experimental version, Jeff, and let you know how things go.


Thanks again.