3D character selection screen and other stuff
by Michael Roberts 13 · in Torque 3D Beginner · 02/17/2015 (11:26 am) · 10 replies
hey everyone one question i was looking across the forums and found this resource http://www.garagegames.com/community/resources/view/21182 and was wondering if anyone had it working for torque 3.6.3.I also need help to implement a big idea so this is it:i was planning to have a menu of select your character go to mission 1 (because all missions are locked until beaten by the player),select level difficulty and go to intro cutscene.
Thanks in advance
Michael
Thanks in advance
Michael
About the author
13 year old teen,n00b scriptor but skillful in 3d artists.Gamer 4 life
#2
02/18/2015 (11:55 am)
looks nice im still looking through torque and sites online to make it a bit easier
#3
02/18/2015 (4:29 pm)
oh and jason can you send me a file of what you have so far because i tried to implement the gui like to-mos did but no luck
#4
So you need to download and get a fresh Torque 3D 3.6.3 build "installed".
Once that's done drop the included game folder directly in your project folder that contains your game folder. Over-write and merge all files and folders.
For some reason I had to run the selector twice to see the thumbs.
Once you see the Orc in the selector, press Back button and then just press Play. Once in a mission, hit Tab key and you can see that you are the Orc.
I included the Torque Orc for educational purposes but I believe it is copy-written material so don't use it in a project.
3D Character Selection Screen Files by To-mos
www.mediafire.com/?d99mqdve264352d
I really had to play around to figure out how to add new players. I think the easiest way to create new players is to use the datablock editor to create new PlayerData. It should be named in lower case first then PlayerData after, like orcPlayerData. The corresponding .dts file should be orc.dts. (I hope it works with .DAE files!)
So let's say you want a Cyborg player. Make a model named cyborg.dts(or cyborg.DAE) and place that in game/art/shapes/actors/Cyborg/. Use the data block editor and create a new PlayerData datablock and call it cyborgPlayerData, use the values from defaultPlayerData.
For a thumbnail to show up in the selector you need to make a image file of your cyborg players head and name it cyborg_thumb.png or .jpg or whatever and place that also in game/art/shapes/actors/Cyborg/
Good luck
02/18/2015 (7:18 pm)
Okay, the only way I could figure out how to do this realistically is to upload all the altered files. I tested this in a fresh build, so I know it works.So you need to download and get a fresh Torque 3D 3.6.3 build "installed".
Once that's done drop the included game folder directly in your project folder that contains your game folder. Over-write and merge all files and folders.
For some reason I had to run the selector twice to see the thumbs.
Once you see the Orc in the selector, press Back button and then just press Play. Once in a mission, hit Tab key and you can see that you are the Orc.
I included the Torque Orc for educational purposes but I believe it is copy-written material so don't use it in a project.
3D Character Selection Screen Files by To-mos
www.mediafire.com/?d99mqdve264352d
I really had to play around to figure out how to add new players. I think the easiest way to create new players is to use the datablock editor to create new PlayerData. It should be named in lower case first then PlayerData after, like orcPlayerData. The corresponding .dts file should be orc.dts. (I hope it works with .DAE files!)
So let's say you want a Cyborg player. Make a model named cyborg.dts(or cyborg.DAE) and place that in game/art/shapes/actors/Cyborg/. Use the data block editor and create a new PlayerData datablock and call it cyborgPlayerData, use the values from defaultPlayerData.
For a thumbnail to show up in the selector you need to make a image file of your cyborg players head and name it cyborg_thumb.png or .jpg or whatever and place that also in game/art/shapes/actors/Cyborg/
Good luck
#6
02/23/2015 (4:01 pm)
Um...that link in my post above has the working 3d character selection. You have to copy all the files over a fresh copy of a generated project in T3D 3.6.3 to check it out.
#7
02/24/2015 (12:02 pm)
i did its more of changing the script to delete extra characters and adding new ones
#8
02/24/2015 (1:11 pm)
that you need help with? what have you tried? i gave a brief overview of what you need in the above post.
#9
03/23/2015 (10:23 pm)
I too have worked with creating characters for this and replacing the old ones with these new ones.
Jason Campbell
All I did was follow the directions and I was using a 3.6.3 test build.
Screenshot
i.imgur.com/UFbSBeu.jpg
It's pretty cool, you can zoom in and rotate the model.