Decal Bias issues?
by Thomas Fluff Harris · in Torque 3D Professional · 02/15/2015 (5:09 pm) · 3 replies
Ok so here is our object above a decal (no issue) decal is on a ground plane.

Here is the same object at the same height as the ground plane.

as we know this is due to decal bias in the level info. Changing it yields these results.

notice the value in level info.
But when you stand up

Decal disappears..
Any ideas?

Here is the same object at the same height as the ground plane.

as we know this is due to decal bias in the level info. Changing it yields these results.

notice the value in level info.
But when you stand up

Decal disappears..
Any ideas?
About the author
3 Years developing under Torque 3D and soon going to release a number of products over steam. Sure there has been problems but what development doesn't.
#3
This does bring up an interesting subject though. (and I even brought this up when I was on the steering committee). Why is it that many 'levels' use a simple 1 to 100 or whatever scale and others use a .00000000001 to 1 scale? I find that annoying. Not a deal breaker but, annoying.
02/19/2015 (3:54 pm)
hmmm, my best guess.... the soldier character is taller than your bias setting. Now, it's been awhile since I did any work with decals, so I AM actually guessing here. This does bring up an interesting subject though. (and I even brought this up when I was on the steering committee). Why is it that many 'levels' use a simple 1 to 100 or whatever scale and others use a .00000000001 to 1 scale? I find that annoying. Not a deal breaker but, annoying.
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