about source code docs - mit
by Srinidxske · in Torque 3D Beginner · 02/06/2015 (12:58 pm) · 3 replies
Good evening to all,
i'm using T3D in latest 4 months and I try to understand how it works in general.
a month ago I decided to read the source code of Engine and make some code changes, that can help my purpose.
I think that in the first weeks, although a little today, I felt confused, about multiple, conflicting and sometimes outdated information that I found
on the internet for Torque.
one of these relates to the documentation: I have not yet found a place where I can find the source code documentation updated to the latest open source
versions (1.6.x).
any advice? I missed something?
For example: on github which branckes are still active?
I would also ask if there is a forum where I can ask questions about the source code (C ++) version of the open source T3D? or some person to turn to for
my code questions?
I really appreciate Torque3D, it seems a good engine, and would love to understand it in depth.
many thanks in advance for your answers,
with best regards,
N. Learshkyv
i'm using T3D in latest 4 months and I try to understand how it works in general.
a month ago I decided to read the source code of Engine and make some code changes, that can help my purpose.
I think that in the first weeks, although a little today, I felt confused, about multiple, conflicting and sometimes outdated information that I found
on the internet for Torque.
one of these relates to the documentation: I have not yet found a place where I can find the source code documentation updated to the latest open source
versions (1.6.x).
any advice? I missed something?
For example: on github which branckes are still active?
I would also ask if there is a forum where I can ask questions about the source code (C ++) version of the open source T3D? or some person to turn to for
my code questions?
I really appreciate Torque3D, it seems a good engine, and would love to understand it in depth.
many thanks in advance for your answers,
with best regards,
N. Learshkyv
#2
This forum and 'Torque 3D professional' are the best places to ask code questions.
The documentation experience is definitely a big disappointing, which we're trying to amend with the wiki, but it's a difficult job. What sort of things are you looking for in particular? Chance are someone around here can recommend something helpful.
02/06/2015 (4:18 pm)
The 'development' branch is where most actual development happens. It's the default branch on GitHub and you'll notice the last commit was only 4 days ago ;). 'master' is for releases.This forum and 'Torque 3D professional' are the best places to ask code questions.
The documentation experience is definitely a big disappointing, which we're trying to amend with the wiki, but it's a difficult job. What sort of things are you looking for in particular? Chance are someone around here can recommend something helpful.
johxz
Let me help you
1) Check this:
- http://torque3d.org/
- http://wiki.torque3d.org/
2) which branckes are still active? the last version is 3.6.3
- https://github.com/GarageGames/Torque3D/ (all?)
- http://www.garagegames.com/community/blogs/view/22935
3) For C++, you have the IRC channel and additional this forum or the new forum
- forums.torque3d.org
- Server: maxgaming
- Channel: garagegames
- Engine source analysis(video) by Nuny abusiness
* http://www.youtube.com/channel/UCehLd8bwYI7YQmmKrstQEsA/videos
Robert Fritzen made a nice guide including C++ modification
http://www.garagegames.com/community/blogs/view/22889
You can see a preview here: http://www.phantomdev.net/staff/phantom139/public/RFT3DGuide_PREV.pdf
I hope it helped you
Regards,
John