"Reducing stretch in high-FOV games using barrel distortion"
by Daniel Buckmaster · in Torque 3D Professional · 01/20/2015 (4:09 pm) · 3 replies
Just found this artice on the gamedev subreddit. I've always noticed Torque has problems with distortion around the corners; this might just be the default FOV settings, but it might be nice to keep a high FOV without the visual artifacts. Wonder if anyone's interested in porting this effect to T3D!
About the author
Studying mechatronic engineering and computer science at the University of Sydney. Game development is probably my most time-consuming hobby!
#2
01/20/2015 (9:23 pm)
Actually you're totally right - I defaulted it to higher in t3d-bones, and that's what I'm remembering haha. The small FOV works better for the tiny windowed version the engine starts in by default.
#3
Some games today have FOV from 90-110 and those are indeed not very nice in Torque.
01/21/2015 (4:04 am)
You can set it slightly higher and it still is fine, but after a certain number it starts distorting very heavy.Some games today have FOV from 90-110 and those are indeed not very nice in Torque.
Duion