How to publish my game ?
by tetra · in Torque 3D Beginner · 01/18/2015 (3:18 pm) · 4 replies
Hi , i'm sorry for my bad English and i'm completely noob :D
i really found this game engine Great and i'm thinking to switch from UE4 to T3D
i have a few questions :
1-how to encrypt The Game asset and src ? because i was curious to find out so i build .sln in the buildfile dir and i got the game.exe , but the source code and the assets are not encrypted
2-is T3D really support Web publish ? if true , how ?
3-is T3D really support Linux ? if true where i can download a linux Version ?
--------
i'm sorry about the title .. it's not true :(
i have 1 more question :
if T3D is supporting Linux .. would .hlsl shaders work in Linux ?
thank you Guys :)
i really found this game engine Great and i'm thinking to switch from UE4 to T3D
i have a few questions :
1-how to encrypt The Game asset and src ? because i was curious to find out so i build .sln in the buildfile dir and i got the game.exe , but the source code and the assets are not encrypted
2-is T3D really support Web publish ? if true , how ?
3-is T3D really support Linux ? if true where i can download a linux Version ?
--------
i'm sorry about the title .. it's not true :(
i have 1 more question :
if T3D is supporting Linux .. would .hlsl shaders work in Linux ?
thank you Guys :)
#2
AFAIK encrypted zips work fine, but they make the game (or possibly just the editors) slower because it has to decrypt stuff when it loads it.
Pretty sure the web plugin is broken these days, sadly. We haven't really had anyone interested in maintaining it.
01/18/2015 (4:19 pm)
Also, Lukas just showed me this fun picture of a T3D game running in Linux.AFAIK encrypted zips work fine, but they make the game (or possibly just the editors) slower because it has to decrypt stuff when it loads it.
Pretty sure the web plugin is broken these days, sadly. We haven't really had anyone interested in maintaining it.
#3
01/18/2015 (4:20 pm)
Thank you very much mister lukas and daniel :) this was really really helpful :D
#4
01/18/2015 (4:48 pm)
Oh, by the way: welcome! I'll echo Lukas's hope that you hang around for a while, and find your stay enjoyable and productive.
Torque Owner Lukas Joergensen
WinterLeaf Entertainment
2. Yeah T3D has a web-plugin (no ones used it for ages, so not sure if it still works, but it should afaik) that works very much like the Unity plugin. It's not that fancy though and I wouldn't say it's a great solution.. Might suit your needs though!
3. Yeah kind of, it's still a WIP but it's fairly working. I'd recommend waiting untill it's finished before you investigate that. The Linux code is on BeamNG's repository on Github.
4. .hlsl shaders does not work in Linux, you need .glsl shaders for Linux support because you have to use OpenGL instead of DirectX.
Edit: Welcome to the community btw! :) I hope you stay around and never be afraid to ask more questions!
Just to let you know, we have a (fairly young) wiki where there is a lot of useful information. It doesn't have a lot of information, but it's a fairly good source of information.