Snow terrain texture how?
by Joel Low · in Torque Game Engine · 01/08/2015 (7:38 am) · 8 replies
Hello guys, I'm Joel. I wanna know how to create snow texture for terrain? I've tried making one from sandstorm particle, but it doesn't seem to work, showed black instead, with white shiny pixels..
About the author
#2
01/10/2015 (5:32 am)
Okay thanks Duion. Would you happen to know how to make dynamic snow where you can step on and leave footprints?
#3
01/10/2015 (8:32 am)
Footprints is a default feature, should be active in the full template.
#4
01/10/2015 (6:01 pm)
Where can I get the full template? Sorry I'm new at this.
#6
01/12/2015 (10:41 am)
i know some people post in here by mistake duion, but you should assume that people here are using TGE not Torque3D.
#7
01/12/2015 (4:13 pm)
I know this now, but did not notice, I just fetch all new topics.
#8
Im not proficient with TGE jargon but , check this out . TGE provides the ability to place footprints for the player using a decal that the Player or AiPlayer can access through its association within the PlayerData Datablock . If your using the 1.5.2 demo , look at the PlayerData datablock found in control\server\players\player.cs ( or something like that ) and youll likely see the association to a footsteps decal . If your not using the demo get it here , it comes with many example files . brb need to find link ...k
windows
demos.garagegames.com/tge15/TorqueGameEngineDemo-1-5-2.exe
mac
demos.garagegames.com/tge15/TorqueGameEngineDemo_Mac_1-5-2.zip
linux
demos.garagegames.com/tge15/TorqueDemoLinux-1.5.2.zip
If you see the reference to the decal in the datablock but not in the game it could be
the decaldata being declared multiple times like , in the Aibeast.cs file and the player.cs file
or
the player.cs being executed before the decal data in the server.cs
or ... :) something else . Good luck , hope it helps
01/14/2015 (7:18 pm)
hello Master Low ,Im not proficient with TGE jargon but , check this out . TGE provides the ability to place footprints for the player using a decal that the Player or AiPlayer can access through its association within the PlayerData Datablock . If your using the 1.5.2 demo , look at the PlayerData datablock found in control\server\players\player.cs ( or something like that ) and youll likely see the association to a footsteps decal . If your not using the demo get it here , it comes with many example files . brb need to find link ...k
windows
demos.garagegames.com/tge15/TorqueGameEngineDemo-1-5-2.exe
mac
demos.garagegames.com/tge15/TorqueGameEngineDemo_Mac_1-5-2.zip
linux
demos.garagegames.com/tge15/TorqueDemoLinux-1.5.2.zip
If you see the reference to the decal in the datablock but not in the game it could be
the decaldata being declared multiple times like , in the Aibeast.cs file and the player.cs file
or
the player.cs being executed before the decal data in the server.cs
or ... :) something else . Good luck , hope it helps
Duion
Both are relatively easy, for the terrain texture you just need a snow image, make it seamless and build a terrain material out of it and to let it snow you can use the rain system and exchange the rain particle with a snow particle.