Game Development Community

Tools we use to make games with Torque3D?

by johxz · in Torque 3D Professional · 01/05/2015 (8:20 pm) · 24 replies

Hello,

There is a thread or link on the wiki http://torque3d.org about the tools we use to make games with Torque3D? Which are compatible with Torque 3D workflow...

If not I would suggest creating a link with the tools we commonly use with Torque3D to develop a game. I think it benefits us all, and enrich the wiki
What tools you use to replace Torque Constructor, for instance or to complement the editors... and so on...

Once happened I learned to use a engine and then I realized it was very annoying his workflow (editors included, for the format used, export, import, etc) so I want to help and have centralized information for new ones, where to search tools and make sure that can be used with torque 3d.

Regards,
John
Page«First 1 2 Next»
#21
03/10/2015 (7:04 pm)
I'm not a artist, so...

with blender can used for models, trees and for interactive objects

but what can use for interiors? For trees Steve Acaster named forester, someone know other?

I read in a few old threads that "Constructer" is good for rapid develop, for interiors, and others stuff... exist a alternative?
#22
03/11/2015 (2:15 am)
I use blender for interiors (just draw the walls with vertexes and the extrude your house out).

For trees I use blender sapling, is an addon (enable it in the addon tab in user preferences). Is also quite powerful.

For rapid develop for interiors I would suggest to create your "pieces" once and then combine them as building blocks.
#23
03/19/2015 (2:32 am)
There Blender Is Not Only Modelling Tool For Torque

You Can Do It With Sketchup. It's Very Easy.
On My First Use I Learned Sketchup Under 20mins Without
Anyone/Website Help.It Has *.Dae Export Plug-in Like Blender.

To Make It Solid
When Importing Use Visible Mesh Colison

You Can Also Use Bump Maps
Use http://ssbump-generator.yolasite.com/ To Make NormalMaps and Specular maps
if you need help ask me.
Thankyou
#24
03/20/2015 (9:32 pm)
"Interior" Is a term used for a separate type of model in the earlier revisions of torque, tge/tgea, which allowed for zoning and portals, the old DIF format. Constructor was gg's own tool for this, though there were a few others like hammer although valve got a little pissy about hammers use for anything other than their own engines.

I presume you mean the literal meaning of interior, for modelling houses, other structures etc, you can do that with anything, as far as free to low cost goes, you can use blender, milkshape, sketchup, theres a whole load all the way up to 3ds max.
Page«First 1 2 Next»