Game Development Community

Modo Indie and Mari Indie now avalable on Steam

by Benjamin Stanley · in Torque 3D Professional · 12/16/2014 (6:02 pm) · 3 replies

Hey everyone,

Just thought I would share this since it relates to PBR, Modeling in general and Since Torque is transferring over to a PBR pipeline I thought I would share this :)

The Foundry has released Modo indie and Mari Indie. Both of which are awesome.
Mari is a Texture painting application used by the likes of WETA Workshop.
MODO is a modeling App that is basically modeling nirvana once you get the hang of it.

Click Here for MODO/Mari indie

That said the Indie version only exports only to .FBX and .OBJ

Which should not be a problem since we have a plugin for Assimp which supports FBX.

This is a really great app and well worth the money. :)

- Ben

About the author

My name is Benjamin Stanley. I am a Procedural World enthusiast, 3D artist, and Generally Awesome Guy. I have worked on various projects and Modifications in the past and I am currently looking at making a Free Game with Torque 3D or Torque 2D.


#1
12/17/2014 (12:35 pm)
?? Physically based rendering (PBR) pipeline?? uhm, where? I have not see anything that says or shows that? Please point me where you are looking cuz ya know I am on-board if this is where we are going.

Ron
#2
12/17/2014 (4:37 pm)
Here you go Ron :)

http://www.garagegames.com/community/forums/viewthread/136389

First thing is first Deferred rendering and then PBR. :)

From what I understand deferred rendering would help out with allot of lights and better performance overall. :)

That said - I am going to be on the Wiki doing some work :)

EDIT: Here is the Github for the deferred rendering :)

I think it is the right one at least.

https://github.com/Azaezel/Torque3D/tree/Deferred_Shading2
#3
12/18/2014 (3:06 am)
Very cool, I was not tracking this at all. Thanks!

Ron