Game Development Community

[ART] 3D, 2D, Concept, Animation - WWII Game in Dev

by KilroyStudios · in Jobs · 12/14/2014 (6:38 pm) · 2 replies

warandvalor.com/wav-logo-moddb.png

Learn more about the game here.

IMPORTANT [READ]: This project is 100% volunteer based, there is no monetary compensation. You benefit from experience gained, portfolio work, networking with other professionals and working towards the creation of an outstanding game. Our indiedb page is located here: http://www.moddb.com/games/war-valor

Kilroy Studios is currently seeking Artists to assist in the development and creation of assets for our WWII North Africa game currently in development titled: "War and Valor."

We are currently focused on creation weapons, characters, vehicles, environmental pieces with plenty more to do.

We are seeking the following artist specialties:

[3D ARTIST] You should be able to build a model from scratch, UV it, and texture it to our specifications. Triangles very, texture maps include diffuse, specular, normal, gloss.

- Weapons
- Characters
- Hard surfaces (objects, environment, vehicle)

[CONCEPT ARTIST] Help us bring concepts to life! You'll aid the vision of the game with important images that guide our team to develop scenes and important 3D art to expedite production and explanation of our goals.

[ANIMATOR] Make the objects come to life! Animators will help us create the immersive experience we've set course towards. You'll take 3D art and animate objects in a way that is believable and impressive!

Current work in progress examples of our work.

media.moddb.com/cache/images/games/1/37/36868/thumb_300x150/carcano-rifle.png media.moddb.com/cache/images/games/1/37/36868/thumb_300x150/italian-beretta1938-42.png media.moddb.com/cache/images/games/1/37/36868/thumb_300x150/uk-officer-character.png media.moddb.com/cache/images/games/1/37/36868/thumb_300x150/british-sten-gun.png

ABOUT KILROY STUDIOS, INC.

We are a small (growing) group of industry professionals and indie developers who have set voyage to create the next great World War II game. Everyone on our team is passionate about the game building processes and bringing concepts to life, not just talking about it.

WHAT TO EXPECT IF YOU JOIN?

First, you will be challenged - what fun is a project without a challenge? Make no mistake this is a challenging project and there's a lot to do. Everyone plays their part and we are not interested in wasting your time or that of our team.

You can also expect to learn a great deal, network with great people and help build an opportunity to the future. Everyone on the project is volunteering their time because they believe in it.

OUR IDEAL CANDIDATE(S)

Will be able to take direction and constructive criticism well. We have seasoned leaders in place who have a lot of knowledge and care about what you're doing, because it reflects all of us. You'll be interested in gaming with a particular interest in World War II or wargaming.

You will be expected to communicate and get along with others and work in a collaborative team based environment.

Do you have skills but don't see them listed above?

Send an e-mail to jobs@kilroystudios.com with your skill set and lets talk.

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#1
12/15/2014 (10:00 am)
Hmm,

Sorry but, damn.... which engine? what formats? what the hell are you offering 'hard working artists?"

I am putting this out there, 'Art and visuals sell your 'F'in' game, really? (Your videos will SELL this idea!). This looks like yet another 'wow! you get some amazing exposure/portfolio work and we get 1,000's of US dollars+ from kickstarter or (name your crowd funding format here) whatever campaign. (one blog here, I would count this as 'spam') This is why I am not an 'admin'!)

Please, think about all the VFX studios that did amazing work and still 'closed down'. I get it, business sense, the concept of 'cheap art' works. However, art sells. Art makes things 'immersive'. I have seen 1,000s of kickstarters, etc.... that sell because 'This game LOOKS cool'. That is art, so hey, let us START making this aspect at least 2nd to your game play scripters and programmers. Figure art in your budgets!

.Nuff said.

VISUALS SELL! STOP TAKING US FOR GRANTED!

Ron
#2
12/15/2014 (10:46 am)
Hi Ron,

Specifics are shared with applicants. Some basic research on our site and page would indicate what engine we're using (it happens to be Torque 3D). We have been very upfront about this being a volunteer gig and we have not mentioned anything about crowd funding. ~ The entire team is working voluntarily, and we are not part of a big outfit.

Thanks for your very candid opinion. I wish you the best.