Game Development Community

custom Materials on models question

by Kory Imaginism · in Artist Corner · 12/07/2014 (6:03 am) · 2 replies

I was thinking about the creation of models and the best way to assign shader or custom materials to a model,that just has one texture map.
For example the Lurker has under the mat tab three materials listed underneath it. First one is lurkerflashmuzzle, second one is lurker base, and the third one is Scopescreen. The flashmuzzle doesn't have a material mapped to it but the base and the scope does, and they are both on the same texture map.
My question is this how a model would need to be modeled if I have a human model with one texture map and I would like to apply a skin shader to the skinned area and maybe a fabric shader to the clothing areas?

I hope I explained it well..If you need a better explanation let me know!

#1
02/06/2015 (7:27 am)
Same model with different parts of the mesh having different materials assigned to them, but the materials point to the same texture with the areas uv mapped to where you need them. Then apply the shaders you want to use to the material. I think thats what you want. Would be 1 model, 1 texture file.
#2
02/06/2015 (8:35 am)
thx Andy, I thought it worked like that but I wasn't 100% for sure.
I wonder why this method isn't exploited more. It seem as it would just about have the same effect of PB objects if the model was properly made and uv'ed right and the right shader(s) were used?