Volumetric Clouds in T3d ?
by Bolohan Razvan · in Torque 3D Beginner · 11/04/2014 (5:11 am) · 16 replies
It is possible to do something like this in T3D ?
I've tried using the particle system with the smoke settings witch give good results but unfortunately there is no way to freeze time in the particle system.


I've tried using the particle system with the smoke settings witch give good results but unfortunately there is no way to freeze time in the particle system.


About the author
#2
but i didn't manage to make clouds with it.
11/04/2014 (6:34 am)
I did tried that and it works great for fog and volumetric light conebut i didn't manage to make clouds with it.
#3
Someone did attempt to port a middleware solution for 3D volumetric clouds some time ago but failed.
Interestingly SunDog say their system works with T3D but I'm not sure it was ever working ...
Anyhow here's an old thread.
www.garagegames.com/community/forums/viewthread/117251
11/04/2014 (7:20 am)
For the real thing, you'd have to code a new system yourself.Someone did attempt to port a middleware solution for 3D volumetric clouds some time ago but failed.
Interestingly SunDog say their system works with T3D but I'm not sure it was ever working ...
Anyhow here's an old thread.
www.garagegames.com/community/forums/viewthread/117251
#4
http://www.garagegames.com/community/blogs/view/22838
<edit>
Crap, just realized that this is what Az linked....
11/04/2014 (7:52 am)
Or this:http://www.garagegames.com/community/blogs/view/22838
<edit>
Crap, just realized that this is what Az linked....
#5
P.S it uses lots of gpu power.
11/04/2014 (8:19 am)
a small test using volumetric fog : http://imgur.com/fAsLYfr .P.S it uses lots of gpu power.
#6
sundog-soft.com/sds/features/real-time-3d-clouds/
They've got a free evaluation SDK.
Look
11/04/2014 (9:30 am)
I'm using SilverLining from Sundog:sundog-soft.com/sds/features/real-time-3d-clouds/
They've got a free evaluation SDK.
Look
#7
11/04/2014 (10:02 am)
That's nice
#8
One of Ron Kapaun's free packs, the African Savannah pack, has examples of billboard clouds in it.
11/04/2014 (11:01 am)
Were you looking for something like this?One of Ron Kapaun's free packs, the African Savannah pack, has examples of billboard clouds in it.
#9
11/04/2014 (12:24 pm)
I'll look into it and report back if that do the trick
#10
Any other solution has their limitations regarding the shapes that can be rendered (only convex shapes will render correctly due to current limitations on rendertargets, and clouds aren't convex most of the times).
11/18/2014 (8:23 am)
There is only 1 real solution that will do trick for volumetric clouds: 3D textures!! Unfortunately they are very costly in memory, but the biggest thing is that Torque3D doesn't eat them.Any other solution has their limitations regarding the shapes that can be rendered (only convex shapes will render correctly due to current limitations on rendertargets, and clouds aren't convex most of the times).
#11
http://www.clicktorelease.com/blog/how-to-make-clouds-with-css-3d
if some how this could be ported to t3d this will be enough i think.
11/18/2014 (8:34 am)
I don't know if this helps but this give good results:http://www.clicktorelease.com/blog/how-to-make-clouds-with-css-3d
if some how this could be ported to t3d this will be enough i think.
#12
11/18/2014 (8:39 am)
I tried doing this a while back for one of my packs but I was having a hard time wrapping my head around the rendering stuff...
#14
12/12/2014 (8:16 pm)
You can probably get away with just a particle system with the right parameters.
#15
http://www.markmark.net/PDFs/RTCloudsForGames_HarrisGDC2002.pdf
Hope it is of some use. :)
12/12/2014 (10:26 pm)
Here is a white paper on clouds in real time applications such as games and Simulations.http://www.markmark.net/PDFs/RTCloudsForGames_HarrisGDC2002.pdf
Hope it is of some use. :)
#16
It was not particularly dificult. I'll post the classes and the mods needed here, but I need to clean up the code a little... I have to warn you that It used to work pretty well until I move to 3.6.1 x64. Now I had to make some "tinkerings" to avoid some crashes when D3D9Device reset occurs.
P.D. Sorry, I can't do that now... wife and children (and dog)... ;-)
12/13/2014 (2:57 am)
Hi, Paul Yoskowitz:It was not particularly dificult. I'll post the classes and the mods needed here, but I need to clean up the code a little... I have to warn you that It used to work pretty well until I move to 3.6.1 x64. Now I had to make some "tinkerings" to avoid some crashes when D3D9Device reset occurs.
P.D. Sorry, I can't do that now... wife and children (and dog)... ;-)
Azaezel