Network max of 64?
by Paul Yoskowitz · in Torque 3D Professional · 10/26/2014 (5:03 pm) · 7 replies
Ive always heard that T3D has a network max of about 64 players on a server. Has this been gotten around yet? Any ideas on how this can be done?
About the author
http://winterleafentertainment.com/
#2
Also, in the server query section, not a huge deal, but the player count and max player count for a server is stored in a U8, so that's a limit, but only in displaying the number of players in the join dialog. Easy fix.
github.com/GarageGames/Torque3D/blob/69838bdc8c9bc055b9b1ae76f42b0f28d2a33909/En...
There could be a few limits elsewhere. I'd try raising the MaxPlayers past 256 and see if things start to break down. Ya never know, there may be a player or connection ID or something around that's stored in a U8.
10/27/2014 (5:15 am)
I searched the engine code base and can't find anywhere that MaxClients is utilized. The only one utilized is $pref::Server::MaxPlayers to stop a client from connecting when the server is full. Also, in the server query section, not a huge deal, but the player count and max player count for a server is stored in a U8, so that's a limit, but only in displaying the number of players in the join dialog. Easy fix.
github.com/GarageGames/Torque3D/blob/69838bdc8c9bc055b9b1ae76f42b0f28d2a33909/En...
There could be a few limits elsewhere. I'd try raising the MaxPlayers past 256 and see if things start to break down. Ya never know, there may be a player or connection ID or something around that's stored in a U8.
#3
10/27/2014 (6:15 am)
Additionally, for an FPS design constraints are different - I'm not sure that Unreal Tournament or Quake ever allowed more than 32 players to join a single game, and based on the twitch requirements it makes sense. For more placid games the limit can probably be raised quite high.
#4
10/27/2014 (2:51 pm)
According to that old study done by IBM on TGEA the comfortable range was around 200 players per server. www.ibm.com/developerworks/architecture/library/ar-powerup1/
#5
10/28/2014 (3:22 pm)
Whoah, I'd never seen that before. Cool stuff.
#6
10/28/2014 (3:34 pm)
I wonder what that would look like on today's hardware and infrastructure....
#7
that is one of the best and most interesting links seen in a long time around here.
10/30/2014 (4:09 am)
@Scot Kinney,that is one of the best and most interesting links seen in a long time around here.
Torque Owner Daniel Buckmaster
T3D Steering Committee