t3d 3.5.1 - how do you set 3d person camera on mission start?
by Rob McNaughton · in Torque 3D Beginner · 10/04/2014 (10:40 am) · 2 replies
Hi
I want a 3rd person camera 100% of the time.
Looking through older posts I have been trying to insert this a few places to no avail.
$firstPerson = false;
I have commented out all the bindings to change camera successfully, but now I'm 100% firstPerson instead of 3rd.
I know it must be something super simple I am missing. Help Appreciated.
-Rob
I want a 3rd person camera 100% of the time.
Looking through older posts I have been trying to insert this a few places to no avail.
$firstPerson = false;
I have commented out all the bindings to change camera successfully, but now I'm 100% firstPerson instead of 3rd.
I know it must be something super simple I am missing. Help Appreciated.
-Rob
About the author
Lead Technical Artist for Blizzard's "Team 1" working on StarCraft II. Rob has tinkered with torque for a long time and has yet to make something to show. Soon...
#2
function GameConnection::spawnPlayer(%this, %spawnPoint)
{
Game.spawnPlayer(%this, %spawnPoint);
$firstPerson = false;
}
And that didn't do anything.
Based on your comment I added %client.setFirstPerson(false); to the end of function GameCore::spawnPlayer(%game, %client, %spawnPoint, %noControl)
and it worked nicely!
Thank You!
-Rob
10/04/2014 (1:37 pm)
In \server\gameCore.cs I had thisfunction GameConnection::spawnPlayer(%this, %spawnPoint)
{
Game.spawnPlayer(%this, %spawnPoint);
$firstPerson = false;
}
And that didn't do anything.
Based on your comment I added %client.setFirstPerson(false); to the end of function GameCore::spawnPlayer(%game, %client, %spawnPoint, %noControl)
and it worked nicely!
Thank You!
-Rob
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