Newby: Trivial Questions, Help Needed!
by Tristano · in Torque 2D Beginner · 09/17/2014 (7:34 am) · 2 replies
Hi Everybody,
I'm new to Torque 2D and I have a couple of questions, hoping you can help me.
First, I realize that Torque 2D has undergone quite a few (commercial) stages before reaching its present MIT release. I am confused as to whether old documentations are still useful as references to the latest release. In particular, is the following documentation on Torque Script Reference Guide still valid for the new version of Torque 2D?:
http://docs.garagegames.com/tgb/official/content/documentation/Scripting/ReferenceGuide.html
I noticed that the Torque Syntax guide can be found both on GaraGames and GitHub, unlike the Reference Guide, so I wondered if it was obsolete somehow...
Also, I've just bought Torsion for handling Torque Script (a great tool!). There is one issue which perplexes me from Torsion's Help File: when it references the debugger it shows in the sample configuration a reference to the "TGA_DEBUG.exe" file (with arguments passed: -game demo). I gather that this "TGA_DEBUG.exe" file was part of the previous Torque 2D editions (while in it's commercial stage).
How am I supposed to handle the debugging configurations in Torque 2D MIT? As far as I can see, there is only the sanbox executable file... Wast that "TGA_DEBUG.exe" a special debugger? Is it now integrated into the sandbox?
Last question: Is Torsion still being developed/updated?
I hope that I haven't misused the forum by posting here these questions.
Thank you for any help!
Best ragards,
Tristano (Italy)
I'm new to Torque 2D and I have a couple of questions, hoping you can help me.
First, I realize that Torque 2D has undergone quite a few (commercial) stages before reaching its present MIT release. I am confused as to whether old documentations are still useful as references to the latest release. In particular, is the following documentation on Torque Script Reference Guide still valid for the new version of Torque 2D?:
http://docs.garagegames.com/tgb/official/content/documentation/Scripting/ReferenceGuide.html
I noticed that the Torque Syntax guide can be found both on GaraGames and GitHub, unlike the Reference Guide, so I wondered if it was obsolete somehow...
Also, I've just bought Torsion for handling Torque Script (a great tool!). There is one issue which perplexes me from Torsion's Help File: when it references the debugger it shows in the sample configuration a reference to the "TGA_DEBUG.exe" file (with arguments passed: -game demo). I gather that this "TGA_DEBUG.exe" file was part of the previous Torque 2D editions (while in it's commercial stage).
How am I supposed to handle the debugging configurations in Torque 2D MIT? As far as I can see, there is only the sanbox executable file... Wast that "TGA_DEBUG.exe" a special debugger? Is it now integrated into the sandbox?
Last question: Is Torsion still being developed/updated?
I hope that I haven't misused the forum by posting here these questions.
Thank you for any help!
Best ragards,
Tristano (Italy)
#2
Tristano
09/17/2014 (8:54 am)
Thank you very much for you prompt reply. Your answer has been very helpful!Tristano
Employee Michael Perry
ZombieShortbus
I have no clue what TGA_DEBUG.exe is. I would ignore anything in that help file, as it is not up to date with the MIT engines. The Sandbox torsion file is working, so observe its settings instead. If you create a new T2D Project and your executable is a different name, you can just create a new Torsion project and connect it to your executable from scratch.
Torsion is no longer being updated.