Where to begin?
by Mitovo · in Torque 2D Beginner · 07/05/2014 (9:03 pm) · 5 replies
Hello,
So, I've downloaded the T2D-2.0, have it extracted on my HD and have run it. However, all I get is a demo of a truck on a sort of obstacle course, with a pop-up menu of various options specific to that game.
How do I get started actually working with the engine/editor itself?
With T3D, you press F11 to bring up the world editor, and other F-keys for other editors. I can't find anything similar in T2D.
I checked the documentation here: http://docs.garagegames.com/tgb/official/
But nothing I'm seeing bears any resemblance to what is run when I run the version you have linked via the main page (the 'executable' one above the Github source code link). The tutorials talk about setting up a new project, but there's no option to do that. There's reference to sample projects I can open, but I don't see any of those either. I don't see a Project Manager in the T2D folder like there is with T3D (and even TGEA had it). It looks like none of the documentation has been updated for the MIT version.. Is that the case?
I've looked around everywhere I could think of, and can not find anything that gives me the first clue on how to get started.
Can someone throw me a bone here? I'm at a complete loss.
Thanks :)
So, I've downloaded the T2D-2.0, have it extracted on my HD and have run it. However, all I get is a demo of a truck on a sort of obstacle course, with a pop-up menu of various options specific to that game.
How do I get started actually working with the engine/editor itself?
With T3D, you press F11 to bring up the world editor, and other F-keys for other editors. I can't find anything similar in T2D.
I checked the documentation here: http://docs.garagegames.com/tgb/official/
But nothing I'm seeing bears any resemblance to what is run when I run the version you have linked via the main page (the 'executable' one above the Github source code link). The tutorials talk about setting up a new project, but there's no option to do that. There's reference to sample projects I can open, but I don't see any of those either. I don't see a Project Manager in the T2D folder like there is with T3D (and even TGEA had it). It looks like none of the documentation has been updated for the MIT version.. Is that the case?
I've looked around everywhere I could think of, and can not find anything that gives me the first clue on how to get started.
Can someone throw me a bone here? I'm at a complete loss.
Thanks :)
About the author
#2
So for starters, grab the 3.0 release instead of 2.0 (if you are looking for a binary version): github.com/GarageGames/Torque2D/releases
All documentation is found on the Github wiki. Anything else you find on the web, especially on the GG site, is for the commercial engine most likely. github.com/GarageGames/Torque2D/wiki
I would recommending looking at the Getting Started Guide to get an idea of how the workflow currently is to make a game.
As Richard mentioned, a full editor suite like T3D or the old T2D (TGB) does not exist yet. There are some community members working on creating one though.
07/05/2014 (11:53 pm)
The biggest issue I see here is that you've gotten everything from the GarageGames site (not your fault though). Outside of the forums and blogs, all open source T2D related stuff is found on Github.So for starters, grab the 3.0 release instead of 2.0 (if you are looking for a binary version): github.com/GarageGames/Torque2D/releases
All documentation is found on the Github wiki. Anything else you find on the web, especially on the GG site, is for the commercial engine most likely. github.com/GarageGames/Torque2D/wiki
I would recommending looking at the Getting Started Guide to get an idea of how the workflow currently is to make a game.
As Richard mentioned, a full editor suite like T3D or the old T2D (TGB) does not exist yet. There are some community members working on creating one though.
#3
So, everything has to be done directly through programming, then? Setting up levels, etc?
Hmm.. think I'll hold off 'til there's an editor of some kind, then. I am no good with programming at all.
Thanks again for the info :)
07/06/2014 (7:49 am)
Ah, well that explains that then. At least I'm not going crazy lol.So, everything has to be done directly through programming, then? Setting up levels, etc?
Hmm.. think I'll hold off 'til there's an editor of some kind, then. I am no good with programming at all.
Thanks again for the info :)
#4
07/06/2014 (8:34 am)
Well, with T2D you can make an entire game just using TorqueScript. There's not necessarily a need to touch the C++ source. Editors will simply help set up levels or assets in a visual way instead of either using TorqueScript or XML/JSON. To implement any type of game logic, there's really no getting around scripting though.
#5
07/06/2014 (2:51 pm)
Even when editors are released, you'll still have to write TorqueScript for game logic.
Torque Owner Richard Ranft
Roostertail Games