real time weather system, cloud color change, help
by deepscratch · in Torque 3D Professional · 06/13/2014 (5:25 am) · 12 replies
hi all, I am busy porting Matsouliadis Dimitris weather system, its going very well, I need an idea as to changing the cloud color during sunset and sunrise. I can get the color to change but the color "snaps", ie no smooth transition.
ideas anyone?
ideas anyone?
About the author
email me at medan121@gmail.com
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#2
I think a shader option would be better.
06/13/2014 (7:23 am)
that should work, though there will still be some snaping(unless I divide the tweening to update every second)I think a shader option would be better.
#3
06/13/2014 (7:55 am)
I'm curious why you aren't leveraging the ScatterSky for this.
#4
06/13/2014 (8:04 am)
I would love to, but dont know how.....
#5
06/13/2014 (8:06 am)
double post
#6
The reference can be found at the GG.com documentation link.. Click that, then click Reference Guide (next to to User Guide). Extend Modules, then click Environment Objects. Click Atmosphere, then ScatterSky. That will contain all the fields, callbacks, and methods associated with the class.
Just reviewing the old resource you were porting, you are far better using ScatterSky for all of the visual sky effects. It's smooth and looks great. A lot of the script variables in the resource you are porting can be useful, like date and time tracking.
06/13/2014 (8:16 am)
ScatterSky OverviewThe reference can be found at the GG.com documentation link.. Click that, then click Reference Guide (next to to User Guide). Extend Modules, then click Environment Objects. Click Atmosphere, then ScatterSky. That will contain all the fields, callbacks, and methods associated with the class.
Just reviewing the old resource you were porting, you are far better using ScatterSky for all of the visual sky effects. It's smooth and looks great. A lot of the script variables in the resource you are porting can be useful, like date and time tracking.
#7
Good luck with the code...I seen other have gotten it working with T3D back a few years ago..So I hope you have the same success...
Oh btw, remember I have a lightning POST FX shader that would go well with it. We can talk more about it via email jstanleynwo@yahoo.com..
06/13/2014 (8:55 am)
Deepscratch,Good luck with the code...I seen other have gotten it working with T3D back a few years ago..So I hope you have the same success...
Oh btw, remember I have a lightning POST FX shader that would go well with it. We can talk more about it via email jstanleynwo@yahoo.com..
#8
06/22/2014 (5:59 am)
bump, still no success with this
#9
06/22/2014 (6:21 am)
Are you sticking with the resource port or have you looked into scatter sky yet?
#10
06/22/2014 (8:13 pm)
I have looked at scattersky and think its the corrwct way to go, its just the "how" of it all
#11
06/23/2014 (10:18 am)
Also take a look at the TimeOfDay object, which will provide a fully function day/night system. That will take a huge amount of that resource out of the equation.
#12
use TimeOfDay, scatter sky and wind.
If you like, you can control 'TimeOfDay' with 'real time weather system' for years, seasons, months, weeks and the weather etc. For the day control all runing very well under 'TimeOfDay' control.
06/23/2014 (12:40 pm)
hi deepsracthuse TimeOfDay, scatter sky and wind.
If you like, you can control 'TimeOfDay' with 'real time weather system' for years, seasons, months, weeks and the weather etc. For the day control all runing very well under 'TimeOfDay' control.
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