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Spine scale issues

by John Wilson · in Torque 2D Beginner · 05/30/2014 (7:02 pm) · 3 replies

Thought I'd start a new thread to free the other one (http://www.garagegames.com/community/forums/viewthread/137411/1)

It seems the scaling issue is still there. As Simon said, for Spineboy(-old) I removed the scale parts from the dopesheet for the Jump animation which fixed it... But when I try it with the new Spineboy, I remove the scale parts of the dopesheet for each animation and the player is still huge in-game! I don't get it as it fixed it for the other one, but not this one? I tried different RootBoneScale() values too, including 0, 1 and 0.025.

This is getting me so stressed out. I feel stupid for asking for so much help >.< I spent all night trying to figure it out and can't! :-(

#1
05/31/2014 (1:11 pm)
This would have been MY next stupid question, had you not asked it first. :D

Changing the root bone scale doesn't indeed have any effect. It's a fixed-size giant.
#2
06/06/2014 (11:10 am)
Has anyone fixed this? Can anyone at least give any ideas? Because basically this engine doesn't really support Spine (and it's disconcerting to see T2D logo'd on the Spine web)?

I'm not comfortable in the engine so I'm not sure what debugging myself would achieve. If anyone could give me whatever technical details or directions they can I'll email the Spine developer to see if he can throw any hunches at us but it's gonna require someone(s) who implemented Spine in T2D to convert from double dutch to english.
#3
06/06/2014 (11:23 am)
@John - I can't get into debugging Spine right now, but I'm guessing it has to be a very simple fix. The original implementation was a combination of contributors. That would be myself, Nate (from Spine), and Simon. Simon has worked on the latest iteration, but in an unofficial capacity. Mike Lilligreen has also helped out with keeping it up.

Now, an update to T2D's Spine support is listed on Spine's Trello board. In fact, it says it is in progress. That tells me Nate is working on some updates to fit the latest changes. As for the log on the Spine web, that's Esoteric Software's decision. What's in the T2D MIT repository is ultimately up to everyone to improve and maintain. A lot of side projects are going on right now, so not everything can be tackled at once.

If you make any headway, be sure to post progress. I'm sure Nate and other Spine devs will be contributing.

EDIT - Look at that...word straight from Nate: T2D MIT Runtime.