No collision (3DS max -> Torque)
by Robbie Whitlock · in Artist Corner · 05/29/2014 (4:52 am) · 2 replies
Hi,
I have been experiencing problems getting collison to work on a model i have made in 3DS max and am using
torque 3D. SO far I've tried the following to get it to work.
1.Using "visible mesh" collision
2.Using a collision mesh (collision-1) which displayed ingame when toggled however still would not collide.
3.Centered model.
I left the world editor after each change was made and tested ingame. Model can be downloaded here:
https://mega.co.nz/#!Fl8jSRyB!SRH5BzIgllilEoSSFOcs6fCyHfwgYj406IRQ0BvyYdQ
Thanks for any help, its scuppered me for a couple of days now.
Robbie
I have been experiencing problems getting collison to work on a model i have made in 3DS max and am using
torque 3D. SO far I've tried the following to get it to work.
1.Using "visible mesh" collision
2.Using a collision mesh (collision-1) which displayed ingame when toggled however still would not collide.
3.Centered model.
I left the world editor after each change was made and tested ingame. Model can be downloaded here:
https://mega.co.nz/#!Fl8jSRyB!SRH5BzIgllilEoSSFOcs6fCyHfwgYj406IRQ0BvyYdQ
Thanks for any help, its scuppered me for a couple of days now.
Robbie
#2
The game im using it in is called BeamNG, it would appear that the game must be the problem. I will contact the developers and ask :)
05/30/2014 (6:57 am)
Hi, thanks for testing it out for me, that provides a bit of evidence i can use in my hut for the solution!The game im using it in is called BeamNG, it would appear that the game must be the problem. I will contact the developers and ask :)
Raster Ron
Looks like this works for me. You could also try and check the Collision -> decalType to Visible Mesh too.
cheers.