Prerequisites...
by raa brubb · in Torque 3D Professional · 05/28/2014 (5:51 pm) · 4 replies
Hello all,
I've been learning more and more C++ and Torque3D, and I want to become a major contributor to Torque3D eventually. I wanted to add something like Volumetric Clouds to Torque3D or something. However, what like, math or concepts must I understand for major upgrades like Volumetric Clouds or Physically Based Rendering must I know? I am anxious to put a lot of time into T3D, but knowledge is my only problem.
Thanks for any insight on prerequisites I need to know before diving into T3D's deep, dark code.
I've been learning more and more C++ and Torque3D, and I want to become a major contributor to Torque3D eventually. I wanted to add something like Volumetric Clouds to Torque3D or something. However, what like, math or concepts must I understand for major upgrades like Volumetric Clouds or Physically Based Rendering must I know? I am anxious to put a lot of time into T3D, but knowledge is my only problem.
Thanks for any insight on prerequisites I need to know before diving into T3D's deep, dark code.
About the author
#2
Also, just general programming stuff. Try to implement one of the many resources on this site - what was how I learned to code, just by trying to add stuff to Torque that others had written, then modifying it and gradually learning what did what. Again, the internet is also full of C++ tutorials.
Good attitude, mate! Looking forward to you upskilling and getting involved :).
05/29/2014 (12:37 am)
I reckon learning some basic OpenGL will also be a good idea. There are zillions of tutorials out there.Also, just general programming stuff. Try to implement one of the many resources on this site - what was how I learned to code, just by trying to add stuff to Torque that others had written, then modifying it and gradually learning what did what. Again, the internet is also full of C++ tutorials.
Good attitude, mate! Looking forward to you upskilling and getting involved :).
#3
Ron
05/29/2014 (6:04 pm)
In all honesty, START at the VERY beginning... PLEASE. You can focus on shaders or whatever. Simple fact is, T3D is complicated. Even seemingly simple stuff can 'cross' over from script to code. So, really... take the time to learn about the engine as a whole first. It will TOTALLY benefit you in the end.Ron
#4
05/29/2014 (10:03 pm)
Hmm... Sounds like a good idea. Thanks for the input, I will be working hard to understand more about C++, Torque3D, and general programming every day! Thank you all.
Andrew Mac