Game Development Community

materials stopped working

by Roger D Vargas · in Torque 3D Beginner · 05/09/2014 (7:43 am) · 5 replies

Im working in an indoor scene, a room, I made the room structure in Blender, then added a plane for the fllor. After I imported the plane all the room materials textures became invisible, I just get solid gray walls and floor. The only material visible is the soldier material. Changing the diffuse color has some effect on the objects, but no way to make the texture visible. What did I did wrong here?

#1
05/09/2014 (10:12 am)
Did you add a second uv map accidentally when adding your plane?
#2
05/09/2014 (10:20 am)
Cant say if I did. The walls have their own texture, different to the floor texture. none of them is mapped (I simply put the image in the material, in Blender).
#3
05/09/2014 (3:05 pm)
Double check that you named each material. I know in MAX if I leave the material name 'default' it will often do similar things.

Ron
#4
05/12/2014 (12:31 pm)
Checked now and confirmed that I used 2 different names for walls and floor materials. It is a habbit I have to use descriptive names in materials, just in case.
#5
06/11/2014 (6:42 am)
Ok, I created a second version of the room from scratch. Same problem. Added another element to the first one: doors. Textures for doors work perfectly, but roof and walls doesnt. The only difference is that doors have UV mapped textures. Maybe it is mandatory to have UV mapped textures in meshes?