3darrow port to latest T3D
by Donnie Hutson Jr · in Torque 3D Professional · 03/14/2014 (12:23 am) · 10 replies
Has anybody ported the 3darrow resource or can you plz???
www.garagegames.com/community/resource/view/16675/1
www.garagegames.com/community/resource/view/16675/1
About the author
Electrical Engineer by trade, Computer geek by night. Still learning and loving every minute.
#2
Engine Changes:
engine/T3D/guiObjectView.cpp , Line 302, just under void GuiObjectView::setOrbitDistance(F32 distance) , add:
engine/T3D/guiObjectView.cpp , at the very bottom of the file, add:
engine/T3D/guiObjectView.h , Line 70, just under void setOrbitDistance(F32 distance); , add:
03/14/2014 (8:35 am)
hey richard, this is what I need ported over to the latest version;Engine Changes:
engine/T3D/guiObjectView.cpp , Line 302, just under void GuiObjectView::setOrbitDistance(F32 distance) , add:
// 3D Arrow Resource
void GuiObjectView::setRotation(F32 x, F32 y, F32 z)
{
mCameraRot.x = (x * 1.0f);
mCameraRot.y = (y * 1.0f);
mCameraRot.z = (z * 1.0f);
}
// 3D Arrow Resource engine/T3D/guiObjectView.cpp , at the very bottom of the file, add:
// 3D Arrow Resource
ConsoleMethod(GuiObjectView, setRotation, void, 5, 5,
"(float x, float y, float z)\n"
"Sets the rotation for the loaded model..\n\n"
"\param x x rotation value."
"\param y y rotation value."
"\param z z rotation value.")
{
argc;
object->setRotation(dAtof(argv[2]), dAtof(argv[3]), dAtof(argv[4]));
}
// 3D Arrow Resource End engine/T3D/guiObjectView.h , Line 70, just under void setOrbitDistance(F32 distance); , add:
// 3D Arrow Resource
void GuiObjectView::setRotation(F32 x, F32 y, F32 z);
// 3D Arrow Resource End
#3
03/14/2014 (4:02 pm)
But this could probably have been done using the GuiObjectView's cameraRotation field. I'll have to try it out - if it works then there won't be any need to modify the engine.
#4
03/14/2014 (7:49 pm)
ok thanks richard, itll make for a great waypoint indicator.....
#5
03/17/2014 (4:26 pm)
any luck richard??
#6
03/17/2014 (8:51 pm)
I haven't fiddled with it - maybe this weekend.
#7
03/21/2014 (7:14 pm)
got it..... posting to resources!!
#8
am getting a neat idea - would like to try my hands at expanding this.
So am looking forward to that resource :)
and thanks for sharing
03/21/2014 (8:21 pm)
hey Donnie,am getting a neat idea - would like to try my hands at expanding this.
So am looking forward to that resource :)
and thanks for sharing
#9
03/21/2014 (8:27 pm)
its up now and cant wait to see what you do....
#10
Fully Pc Games
www.fullytoppcgames.net
04/22/2014 (10:54 pm)
I make for a great waypoint indicator.Fully Pc Games
www.fullytoppcgames.net
Torque Owner Richard Ranft
Roostertail Games