Game Development Community

Is Player Recoil Busted? Nope.

by Steve Acaster · in Torque 3D Professional · 03/13/2014 (4:19 pm) · 3 replies

Can anyone with appropriate animations check and see whether the player recoil system is functioning? It seems busted from where I am and yes I am using blend animations. Cheers.

#1
03/13/2014 (4:26 pm)
No it isn't ... but you have to call -
lightRecoil
mediumRecoil
heavyRecoil
- regardless of the fact that the names are:

light_recoil
medium_recoil
heavy_recoil

Found an old thread of my own that explained it to someone.
#2
03/13/2014 (4:33 pm)
Hah! Hey, can you fix that while you're there?
#3
03/14/2014 (6:25 am)
You might call this something like ... Back to the future... ;o)