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Use a Leap Motion

by yurembo · in Torque 3D Beginner · 03/08/2014 (11:36 pm) · 2 replies

Hi all!

I try to use a Leap Motion. I downloaded the lastest version Torque 3D 3.5. I read "Using the Leap Motion Controller Input Events" (github.com/GarageGames/Torque3D/wiki/Using-the-Leap-Motion-Controller-Input-Even...) but I cannot find a word "leap" in the engine. David W. said in the document mentioned above that in the engine there are files platform/input/leapMotion/leapMotionConstants.h, platform/input/leapMotion/leapMotionFrame.cpp. I see there is no a folder "leapMotion".

May be Leap Motion support is not in a Master branch of code?
Where is it?

Thank you!

#1
03/09/2014 (1:38 am)
The files are there, you just have to add them to the solution through the project manager or manually.
#2
03/09/2014 (1:43 am)
oh, yeah, I found them