Game Development Community

T3D DX10 and DX11

by Dimitris Matsouliadis · in Torque 3D Professional · 01/29/2014 (8:42 am) · 21 replies

Know anyone if T3D 1.2 can use with somehow DX10 and DX11.
It's the last thing left to judge the development on T3D or not.
The other other deficiencies may be settled or settled.

Thanks for your time :)
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#1
01/29/2014 (8:57 am)
Maybe? Someone is working on it but the last post was more than a month ago.
#2
01/31/2014 (10:41 am)
Last post was over a month ago yes but i have just been caught up with getting my titles ready for release and a few other projects that are of urgency - i will be back within the next month or so (i will be as quick as possible) and i will be bringing with me all the enhancements to the torque 3d engine for greed and dx10 and 11 (working builds so far)

Also shaders camera effects full rts game setup with minimap - weapon recoil camera bob hitboxes nightvision better depth of field ragdoll advanced crosshair area damage weapon modifications and a few others i have been quiet yes but soon i will be back and i am sorry to everyone especially J0linar for my delays
#3
01/31/2014 (2:51 pm)
Thanks for chiming in here Thomas - I was just hedging my bets.
#4
01/31/2014 (8:56 pm)
No Reason to be sry @Thomas, we all got our things to do. Whenever you should be ready, it will be fine and thanks for doing this.

Enjoy the weekend, you earned it!
#5
02/24/2014 (8:25 am)
MIT 3.5 and coming soon 4 support DX10 and DX11?
#6
02/24/2014 (8:26 am)
What we probably need is a GFX version 3 that is designed for DX11 and Opengl 3.2 Core.
#7
02/24/2014 (12:44 pm)
Hi Tim
I use T3D 1.2 studio who bought 2 years a go (not inconsiderable value). I'm one step away from completing a project, with all models. Enything I doing in the T3D is beautiful but previous time display. I have try my models in Unreal3 UDK and all show much better in dx10 and 11. Before the group started the integration must decide for engine. Unfortunately no one can give me an answer regarding the DX.

GFX version 3 that you say have a demo?
I do not want to repurchase something again questionable quality capabilities and reliability.

Thank for your time
#8
02/24/2014 (1:24 pm)
There is no version 3. I was saying someone should write one :) As far as I know there is no DX10 or DX11 code for Torque 3D other than what was mentioned earlier.
#9
02/24/2014 (2:13 pm)
I think a proper openGL (like Luis and Mr. Tim above here) have been working on is much more important than DirectX 10/11, as this would allow for mac and linux. Besides, whats wrong with DirectX 9? I see no problem with it.
#10
02/25/2014 (6:01 am)
There's nothing wrong with DX9. Just old technology is now, also having trouble graphics rendering like lighting, blur, shandows and several supplements. I am ready for a game after 4 years dev, and the T3D no longer supports new technologies.
#11
03/10/2014 (4:27 pm)
Is there any new info on updating T3D with DX 10/11?
I ask because there are alot of different effects that could be done bring T3D up to date..Sure most of the stuff could be done in DX 9 but not with good framerates!!
Upgrading T3D would allow for things like single bounce GI, Light propagation Volume, and other effects..
Plus with Microsoft announcing DX 12 T3D's DX 9 only is quickly becoming ancient tech...
#12
03/11/2014 (7:22 am)
We would very much like to see DX 10 and 11 support in T3D at some point in the near future, especially if it brings performance boosts, but the port to OpenGl, Linux, Mac and Android is a higher priority.
#13
03/13/2014 (3:53 am)
skipper
"but the port to OpenGl, Linux, Mac and Android is a higher priority."
TD3 and Android? for what? Android is so back of tech on PC...
Linux is so back 2. AMD mantle is a higher priority and so much more.
If T3D aims on Adroid, then i go to abandon T3D an hour earlier.
We have invested so much time and money to work on the T3D. T3D is a game engine I thing, the unique without DX10+, Cross-platform and SDL.
We have developed T3D as mmoRpg game engine, and wait for the possibility of new DX before released beta tester (4 years work is).

take a look:
http://www.pclive.gr/photo/systems.jpg
#14
03/13/2014 (5:29 am)
Well a status update for DX 10 and DX 11 can be found here: www.garagegames.com/community/forums/viewthread/136469

#15
03/13/2014 (6:39 am)
If you're in a real hurry, check this out

Now onto my soapbox:

Quote:
If T3D aims on Android, then i go to abandon T3D an hour earlier.
Now that's just silly. More target platforms means more popularity, means more people in the community, means more improvements to the engine, means better for everyone. Abandoning an engine because it targets a platform you don't use is not rational.

What features of DX 11 do you think are absolutely essential to the success or failure of your project? If you are depending solely on a feature of DirectX are you sure your game is viable? Most games depend on addictive gameplay or depth of story-telling, or unique environmental interactions and "emergent" play. I can't think of a single game that failed because the shadow quality was too low or the particle effects weren't cool enough....

Most of Unity's hype is centered around the fact that every budding artist owns an iPhone and wants to put some brilliant game on it - but can't because he can't code to save his life. That's what gets people looking at things these days - that "cross platform" buzzword. Nobody "needs" to release a game on a target (Linux) that is on 1.3% of desktops (Steam Hardware Survey) but if you can say it works on Windows and Linux you'll see a huge popularity surge for your project. Weird, but there it is.
#16
03/13/2014 (11:56 am)
Richard
You're absolutely right, I use linux, but I happen to be negatively biased with policy of the google. Especially now with the 25 years anniversary of the web.
As regards the DX10+, some we solved with gimmicks and 3.5 update of T3D last month. I am not real hurry, inconsequential partly disputes with higher priority. Steam Hardware Survey says, 2.47% is DX9 CPUs, 83% is DX10+ CPUs, and the question just remains, why T3D does not support DX10+? I have set up and I have tried OS Steam also, is currently very slow in comparison with the DX. Also contains the card drivers and dont helps in the development of Linux and OpenGL. Still takes time to develop the linux seriously, opposed to windows and coming DX12. If T3D wants the compatibilities with other platforms, priority has connectivity with Cross-platform and SDL. After this DX12 and mantle. In 2 years all the others will go in the history of old technologies. For those making a serious effort will be very difficult to change technology. I think time is now.
#17
03/13/2014 (12:01 pm)
see my perspective is, although both ports are going now:

I was happy to see a PhysX 3.3 and a OpenGL plugin before Mantle, as those are for more than just one technology, where Mantle is just for AMD users (if I'm correct, I don't know much about Mantle as I am intel only).

Torque3D needs cross compatibility first, instead of just keep improving the windows version and show no support to osx and linux. Myself and a lot of others I'd say feel the same way, we need osx and linux ports. Not everyone is a windows user, and emulation kills performance when you are forced to use WinE. However, I do agree Dx11 is better.

Now, the problem is after Dx11, people will right away jump on the bandwagon of "Cool beans, now gimme Dx12" which takes a lot of time to do. This engine is open source for a reason too, so anybody can write a Dx11 plugin, or a mantle plugin, or whatever the case may be.

Also there is nothing wrong with old technology, and remember a lot of people don't have fancy new computers, so old tech runs better for them. Games shouldn't just be made for people with computers that cost thousands of dollars. But, at the same time, I get the whole, well don't penalize the people who do have fancy computers
#18
03/13/2014 (1:19 pm)
I like the Source engine approach. Command line params to use older versions of rendering engine. Had to use this with HL2 back when I had a crappy video card for one of my machines.
#19
03/13/2014 (1:19 pm)
I hate Apple - doesn't mean I will drop Torque 3D because it runs on Apple hardware....

Did you check that link Dimitris? From the discussion there it sounds like it's working pretty well so far. Hopefully that will help to move T3D in the right direction. Sounds like Anis is very familiar with DX11 and is making pretty rapid progress. Not sure what state Thomas Harris' work is in at the moment - real life might be delaying his port.
#20
03/14/2014 (7:21 am)
Yes i have check this link Richard. Will try this at weekend. I use win7 in programing Pc and i need to setup winSDK. Will be inform for the outcome.
Thanks for help.
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