Game Development Community

Torque 3D add DX11 - 10 support?

by Thomas Fluff Harris · in Torque 3D Professional · 11/28/2013 (6:35 am) · 43 replies

Just a query for the pros of torque 3d.

It seems to me that it would be fairly simple to add DX11 support, if you look here, gfx/d3d9/ , i have recreated the files in here but for directx 10 and 11 only it is gfxd3d11 and gfxd3d10 shader, queryfence,enumtranslate etc etc etc.

Where in the gfx folder are these files called and translated into the GFX device calls?

About the author

3 Years developing under Torque 3D and soon going to release a number of products over steam. Sure there has been problems but what development doesn't.

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#41
12/09/2013 (6:56 am)
ur thanks is much appreciated mate :D its people donating improvements that insures that torque 3d will live on and that will remain my goal even after i have created my own engine. i may be calling on the help of people in this forum probably not till next January or February to start testing dx10 and 11 to its fullest potential to ensure that i have it implemented properly. As i have received emails from one or 2 looking to test this out i ask you if u do not mind having ur email address shown in this forum please state ur name and email addresses here and i will add it to a list of people to email the implementation to for testing purposes. After full testing is done and any bugs are fixed i will then submit it as a pull request to be added to the stock engine.
#42
12/17/2013 (5:21 am)
Hey I came across this not for sure if it'll be of any help but it's I guess info on DX11 files porting and I think Xbox one.
blogs.msdn.com/b/chuckw/archive/2013/08/21/living-without-d3dx.aspx
#43
12/17/2013 (5:34 am)
Thanks for the link boss - I have already implemented what I believe to be all the changes neccessary but the more links the better as with everything something always gets left out or missed lol
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