Torque 3D add DX11 - 10 support?
by Thomas Fluff Harris · in Torque 3D Professional · 11/28/2013 (6:35 am) · 43 replies
Just a query for the pros of torque 3d.
It seems to me that it would be fairly simple to add DX11 support, if you look here, gfx/d3d9/ , i have recreated the files in here but for directx 10 and 11 only it is gfxd3d11 and gfxd3d10 shader, queryfence,enumtranslate etc etc etc.
Where in the gfx folder are these files called and translated into the GFX device calls?
It seems to me that it would be fairly simple to add DX11 support, if you look here, gfx/d3d9/ , i have recreated the files in here but for directx 10 and 11 only it is gfxd3d11 and gfxd3d10 shader, queryfence,enumtranslate etc etc etc.
Where in the gfx folder are these files called and translated into the GFX device calls?
About the author
3 Years developing under Torque 3D and soon going to release a number of products over steam. Sure there has been problems but what development doesn't.
#42
blogs.msdn.com/b/chuckw/archive/2013/08/21/living-without-d3dx.aspx
12/17/2013 (5:21 am)
Hey I came across this not for sure if it'll be of any help but it's I guess info on DX11 files porting and I think Xbox one.blogs.msdn.com/b/chuckw/archive/2013/08/21/living-without-d3dx.aspx
#43
12/17/2013 (5:34 am)
Thanks for the link boss - I have already implemented what I believe to be all the changes neccessary but the more links the better as with everything something always gets left out or missed lol
Thomas Fluff Harris
CTRL-INTELLIGENCE Ltd