Where can I get this
by Gary Roberson · in Game Mechanics Kit · 11/17/2013 (7:35 pm) · 9 replies
This will teach me to buy or download products when they are available.
I've looked through the products and store tabs on the website, and I cannot find the place where I can order the Game Mechanics Kit for TGE 1.4, since I am still using that engine for development, even though GG has realeased T3D 3.5. (Yes, I've already downloaded that one)
If GMK is no longer available, is there any other kit or method to handle physics within TGE 1.4
I've looked through the products and store tabs on the website, and I cannot find the place where I can order the Game Mechanics Kit for TGE 1.4, since I am still using that engine for development, even though GG has realeased T3D 3.5. (Yes, I've already downloaded that one)
If GMK is no longer available, is there any other kit or method to handle physics within TGE 1.4
About the author
#3
Does PhysX work with TGE 1.4?
11/23/2013 (12:05 pm)
On that note then, is there any other physics kit capable of the same features as GMK or PHysX.Does PhysX work with TGE 1.4?
#4
GMK is not a physics library btw, it just provides an integration of bullet.
11/25/2013 (1:47 am)
PhysX works with anything, but you will have to integrate it into the engine, there is no existing integrations that I know of.GMK is not a physics library btw, it just provides an integration of bullet.
#5
Also is your reasoning for using 1.4 because of mac/Linux?
12/07/2013 (7:41 pm)
There is a resource by Shannon Scaravi for TGE and TGEA PhysX integration, search it up on this website.Also is your reasoning for using 1.4 because of mac/Linux?
#6
My reasoning is:
I bought the thing! (Yeah, I bought T3D 1.2 as well)
It runs smoothly on my machine ( I don't know how to get the FPS and other data I see so commonly on other screenshots) whereas projects I create with T3D run slowly and haphazardly.
With the book, Advanced 3D Game Programming All-In-One, I am better prepared with TGE's command set than I am with T3D. (From the few projects I started with T3d, GG has changed some of the commands, even though they mention that underneath, the commands reamain the same as with TGE)
So far, I like the .dts and .dif implementations than I do polysoup until I can find time to learn it. (In that, I am better able to handle collision detection with .dif than I am with polysoup)
I can import textures both with .dts and .dif under TGE whereas, the few projects that I create with T3D, I lost the textures, even though they were in the same directory. (I used the collada format by the way)
12/08/2013 (6:16 pm)
Not really?My reasoning is:
I bought the thing! (Yeah, I bought T3D 1.2 as well)
It runs smoothly on my machine ( I don't know how to get the FPS and other data I see so commonly on other screenshots) whereas projects I create with T3D run slowly and haphazardly.
With the book, Advanced 3D Game Programming All-In-One, I am better prepared with TGE's command set than I am with T3D. (From the few projects I started with T3d, GG has changed some of the commands, even though they mention that underneath, the commands reamain the same as with TGE)
So far, I like the .dts and .dif implementations than I do polysoup until I can find time to learn it. (In that, I am better able to handle collision detection with .dif than I am with polysoup)
I can import textures both with .dts and .dif under TGE whereas, the few projects that I create with T3D, I lost the textures, even though they were in the same directory. (I used the collada format by the way)
#7
With the MIT version it seems a lot of things got more complicated, but I understand the reasons behind Garage Games doing the changes (licencing problems etc..)
I've been out of the loop for a few years so I'm just getting back up to speed on changes and improvement.
Would like to know if the Game Kit was ever updated or if anyone was successful in adding it to the newest MIT version of Torque 3D.
Thanks all!
01/18/2016 (7:45 pm)
I also have a purchased Licence for the Torque 3D Engine Version 1.2 the last one made before MIT. I like the way the old version worked as with the integration of the Project manager, and easy of installation. I do support the move to MIT although I was happy paying for the convenience of install and help that I got with the V1.1 and V1.2 Licence (I paid for both versions "upgrade")With the MIT version it seems a lot of things got more complicated, but I understand the reasons behind Garage Games doing the changes (licencing problems etc..)
I've been out of the loop for a few years so I'm just getting back up to speed on changes and improvement.
Would like to know if the Game Kit was ever updated or if anyone was successful in adding it to the newest MIT version of Torque 3D.
Thanks all!
#8
Se this link: Torque3D resources
forums.torque3d.org/viewtopic.php?f=25&t=675&p=5607#p5607
www.garagegames.com/community/forums/viewthread/136157/2#comment-858152
07/16/2016 (7:11 am)
Hi @MichealSe this link: Torque3D resources
forums.torque3d.org/viewtopic.php?f=25&t=675&p=5607#p5607
www.garagegames.com/community/forums/viewthread/136157/2#comment-858152
#9
Here is a link to download GMK, is not updated but fully functional.
forums.torque3d.org/viewtopic.php?f=25&t=728&p=6120&hilit=gmk#p6036
what part of GMK would you want to integrated into T3D MIT?
A few functionality of GMK are already into t3d mit
09/17/2016 (8:23 am)
hey @michael I was reviewing some of my posts, when I see this :DHere is a link to download GMK, is not updated but fully functional.
forums.torque3d.org/viewtopic.php?f=25&t=728&p=6120&hilit=gmk#p6036
what part of GMK would you want to integrated into T3D MIT?
A few functionality of GMK are already into t3d mit
Torque Owner Lukas Joergensen
WinterLeaf Entertainment
Edit: I see you use TGE 1.4 (I assumed you used 3.5, kindda stop reading after you mentioned that.) Dunno if GMK supports TGE 1.4, if not, you will have to port it as well. Might be a bit of work to make it work with 1.4
Edit2:
Doesn't support TGE, you will have to port it.