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I need help (solved)

by ismael · in Torque 3D Beginner · 09/29/2013 (3:47 pm) · 13 replies

when trying to compile, it shows me an error saying that I need the latest physics sdk but I have it installed, what steps should I do to correct this

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#1
09/29/2013 (3:55 pm)
sorry if the question is confusing use google translator to write in English
#2
09/29/2013 (4:44 pm)
Which compiler and Windows version are you using?
#3
09/29/2013 (5:10 pm)
did you add the path in the Project Manager and rebuild?
#4
09/29/2013 (5:20 pm)
Time out. "Latest?" You need version 2.8.4.5 of the PhysX SDK. Or is it 2.8.4.6? Anyway, the latest PhysX SDK is not compatible.
#5
09/29/2013 (7:03 pm)
thanks for responding, I use visual studio c + + 2010 express
sorry I meant physics sdk 2.8.4.6
and how to assign the "path"?
#6
09/29/2013 (7:09 pm)
sorry if late in responding *_*!
#7
09/29/2013 (9:21 pm)
The path should be set in your environment variables - look in your Windows Control Panel, under System > Advanced Settings. Look at this thread for more information.
#8
10/02/2013 (9:47 pm)
still gives me the error that physics sdk, can not start or load
I was able to assign physics sdk, to the environment variables, and I still have the error
any suggestions

NOTE:I did a test with torque physics, and did not receive any errors
NOTE 2:I'm missing something
#9
10/03/2013 (6:41 pm)
I remember having problems with PhysX SDK before. I just downloaded and installed the correct SDK version (2.8.4.6) that works with Torque, ran the CMAKE installation, and everything works fine.

You don't need to tinker with the environment variables, The SDK installer does that for you. As for the errors, maybe you did not select the option and rebuild to use PhysX SDK in the Project Manager?

AFAIK, you will see the PhysX Cloth button/feature when you got the SDK installed properly.

#10
10/03/2013 (8:33 pm)
if I understand, I choose in the project manager, the module physx (after building it)
and then in vstudio, I choose to build it
right?

NOTE:thanks for the advice
#11
10/04/2013 (10:46 am)
I noticed something, after creating debug solution
is generated, a file "main.cs" but in "csharp" code
and in another file tells me that "decalmanager"
not extracted well from the binary
#12
10/04/2013 (10:56 am)
NOTE:discard this thread, I will probably lean to the module "torque physx"
and investigate for myself the "module physx"
#13
10/04/2013 (3:27 pm)
turned out I had to update the "drivers"