Game Development Community

Torque3D Linux Status

by Luis Anton Rebollo · in Torque 3D Professional · 09/19/2013 (12:36 pm) · 168 replies

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Torque 3D on Linux

This branch is based on the work of RonOHara-GG that you can find at: github.com/GarageGames/Torque3D/tree/linux-rnd. I removed everything related to Nvidia CG because it was not useful for my OpenGL project. The current state is very basic, but enough to be a good starting point.

Changes or updates on Linux, will be posted on this thread. If you have any questions feel free to post.

You can find the code at:

  • github.com/BeamNG/Torque3D/tree/dev_linux_opengl

  • How to compile

  • dl.dropboxusercontent.com/u/28887086/T3D%20CMake%20docs/mdwiki.html#!index.md

  • Status:

    • Only tested on Ubuntu, compiled with gcc.
    • To modify TorqueScript, is needed an editor that can save with Windows EOF.
    • Use CMake for build project.

    Torque 3D Version:

    This branch is based on Torque3D 3.5.1 development.

    What to do if you want to help?


    Reporting bugs:

    If possible, Github is a great place to post issues to a forum.
    I appreciate any donation to help the project. https://www.paypalobjects.com/en_US/i/btn/btn_donate_LG.gif.
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    #161
    11/11/2014 (4:09 pm)
    I'm pretty sure the new GL stuff in this branch requires a OpenGL 3.2 core profile and it doesn't look like that Gallium driver is providing that. I'm not sure if the legacy amd driver will either?

    #162
    11/12/2014 (3:12 am)
    i have no idea either ! but luckily this isnt my only machine, i have another with a Radeon HD 5450 i think it is, which doesnt use the legacy driver (just) so if it fails on this machine i can always try that one to help verify

    thanks timmy !
    #163
    11/12/2014 (3:55 am)
    The legacy AMD driver support for OpenGL is horrible (both windows and linux). AMD have improved things lately though, so if you have a card that can use the latest catalyst drivers you should be good to go. I can't remember the exact catalyst version things started to get better but it was later in the 13.x family somewhere :/
    #164
    11/12/2014 (4:10 am)
    my new pc cant come quick enough, shame about xmas setting me back a few months :( in the meantime ill have to keep trying
    #165
    11/13/2014 (4:20 am)
    Terminal Overload 0.4.0 somehow circumvents this by specifically requesting a OGL 3.2 core profile on Intel Mesa OS drivers, which makes it work (but results in graphics errors on Nvidia cards). Not sure about the technical details, but it might thus possible to run the linux port on the OS AMD drivers too?
    #166
    11/16/2014 (4:38 pm)
    well i tried and failed many times to get the legacy drivers installed tonight, every time i reboot it just flashes between terminal/gui at a pace which makes it impossible to do anything

    ctrl+alt+f2 etc doesnt work :( so any of the suggestions available in the guides i followed to then fix it cant work :D

    think im gonna just have to wait for my new pc . . . i give in :(

    EDIT: well i didnt give in :P rather than trying to downgrade my xorg like previously before then installing the graphics driver, i started with ubuntu 12.04.1, the last version/point release to provide my required version of xorg . . . graphics driver installed last night before work without a problem . . . used cmake to generate the project files but ran into an error compiling pretty much straight away so probs carry on trying later this week

    think im gonna document everything i do to try and help improve the provided documentation, i ran into a dependency problem straight away from a fresh install, so more things need adding to the Required Libraries section of the linked page i believe
    #167
    04/19/2015 (5:09 pm)
    Are you still working on this port Luis?
    #168
    04/20/2015 (9:21 am)
    @James McLean
    I believe he is though as Torque3D is now open source much of the activity have drifted over to it's own forums. forums.torque3d.org/viewtopic.php?f=15&t=148&p=1205&hilit=linux#p120...
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