Game Development Community

Rotation Issue on Character

by Andrew Mac · in Artist Corner · 09/19/2013 (9:55 am) · 0 replies

I asked my 3D guy to take the soldier model that comes with t3d and steal the skeleton and rig it to a basic human model I have. The hope was to just reuse all the animations that come with the soldier model for the time being. Seemed like a simple enough idea. Unfortunately he's been unable to get it working without there being a 90 degree rotation on the character once the animation is applied. Here is a quote from him that may help regarding what has been attempted so far:

Quote:we have tried every thing from changing world coordinates to changing individual local ration axes for every bone to partial skinning and import coordinate overrides......still coming up with nothing.

Below is a screenshot. On the left is when the model is first loaded into shape editor. On the right is after I apply the soldier's running animation.

i.imgur.com/mAFF7vY.png
Any ideas why this is happening?