Trouble installing torque
by John Morgan · in Torque 3D Beginner · 08/27/2013 (3:42 pm) · 13 replies
Hey, I'm attempting to try and figure out the basics of game design, which for someone as technologically illiterate as myself is not unlike attempting to get a household dog to perform Hamlet's 3rd soliloquy.
So all that said I've already hit my first major roadblock: installing torque 3d. I downloaded the zip directly. I extracted it from my "unzipper", and then had no idea what to do from there. The tutorials I saw all just said to open the torque3d.exe, which wasn't there. After a fair amount of googling I read that you head to run the project manager.exe
I've run the "Project Manger" application, which technically worked in so far in that something happened. I even "started" a new project with the Full template, but the project manager wont let me do anything but start a new project. I can't, you know, open the project up and start to mess around, so I'm guessing that its separate from the Torque install.
Now, I thought this wasn't working because something happened when extracting the files. so I went back to my zip (which is jZip in case that is important) and tried to run the project manager from there. It says I can't run it because it says QtXml4.dll is missing from my computer, but it is most definitely IN my computer.
So, I'm just all around lost and I am in desperate need of help. I'm sure the answer to this is super obvious, like I've attempted to take up creative writing, have been using the eraser end instead of the graphite end, and can't figure out why on earth the words wont appear on the paper.
So all that said I've already hit my first major roadblock: installing torque 3d. I downloaded the zip directly. I extracted it from my "unzipper", and then had no idea what to do from there. The tutorials I saw all just said to open the torque3d.exe, which wasn't there. After a fair amount of googling I read that you head to run the project manager.exe
I've run the "Project Manger" application, which technically worked in so far in that something happened. I even "started" a new project with the Full template, but the project manager wont let me do anything but start a new project. I can't, you know, open the project up and start to mess around, so I'm guessing that its separate from the Torque install.
Now, I thought this wasn't working because something happened when extracting the files. so I went back to my zip (which is jZip in case that is important) and tried to run the project manager from there. It says I can't run it because it says QtXml4.dll is missing from my computer, but it is most definitely IN my computer.
So, I'm just all around lost and I am in desperate need of help. I'm sure the answer to this is super obvious, like I've attempted to take up creative writing, have been using the eraser end instead of the graphite end, and can't figure out why on earth the words wont appear on the paper.
#2
The game engine itself isn't showing up as an option to install, do I need to figure out how to install the game engine first in order to do this? I thought that I installed the game engine through the project manager.exe, at least that whats I read.
Like I said, I'm computer illiterate. I've only ever used computers for microsoft word, powerpoint, film editing, spotify and the like.
Thanks in advance for the help. Despite being in way over my head here, I'm too determined to give up.
08/27/2013 (4:25 pm)
What is a root folder/how do I make one, and what files should I place with it?The game engine itself isn't showing up as an option to install, do I need to figure out how to install the game engine first in order to do this? I thought that I installed the game engine through the project manager.exe, at least that whats I read.
Like I said, I'm computer illiterate. I've only ever used computers for microsoft word, powerpoint, film editing, spotify and the like.
Thanks in advance for the help. Despite being in way over my head here, I'm too determined to give up.
#3
Root folder is the top folder of your installation. If you already unzipped the Torque3d master zip file say in "C:Torque3d", then the Project Manager and other files should also be placed in there, like this:
/Engine
/My Projects
/Templates
/Tools
..
..
Project Manager.exe
projects.xml
QtCore4.dll
..
..
08/27/2013 (4:57 pm)
Hi John,Root folder is the top folder of your installation. If you already unzipped the Torque3d master zip file say in "C:Torque3d", then the Project Manager and other files should also be placed in there, like this:
/Engine
/My Projects
/Templates
/Tools
..
..
Project Manager.exe
projects.xml
QtCore4.dll
..
..
#4
mit.garagegames.com/Torque3D-3-0.zip
It has all the needed executables to get you started quickly without compiling the source code/engine.
08/27/2013 (5:07 pm)
BTW, you should download the binary version here:mit.garagegames.com/Torque3D-3-0.zip
It has all the needed executables to get you started quickly without compiling the source code/engine.
#5
I hope this video step-by-step on How to install Torque 3D MIT might slightly decrease your pain to install Torque 3D MIT and may help you in that procedure. Below you have the link:
The link has been updated.
https://api.dmcloud.net/player/embed/52200d7094a6f62aee000017/5220121106361d7035900031?auth=1693194303-0-7avpke8j-fa00ef4cea2fbd6cdf392876fc551dd3
This video has a duration of approximately 6 minutes and 26 seconds and was successfully tested in the browsers Google Chrome, Firefox, Opera and Internet Explorer.
Greetings!
08/28/2013 (4:32 pm)
Hello John Morgan,I hope this video step-by-step on How to install Torque 3D MIT might slightly decrease your pain to install Torque 3D MIT and may help you in that procedure. Below you have the link:
The link has been updated.
https://api.dmcloud.net/player/embed/52200d7094a6f62aee000017/5220121106361d7035900031?auth=1693194303-0-7avpke8j-fa00ef4cea2fbd6cdf392876fc551dd3
This video has a duration of approximately 6 minutes and 26 seconds and was successfully tested in the browsers Google Chrome, Firefox, Opera and Internet Explorer.
Greetings!
#6
* Do Torque 3D have to be installed?
I unpacked the download and it seems to be self contained without an installation. I can run the Project Manager from the unpacked download, and it works - but it seems to be lacking.
When I look at the Guides the Toolbox mentioned there have so much more features than the Project Manager. Where can I find this Toolbox?
Also the Guide explains that I have to compile the project to be able to work with it. This is what I want. I want to be able to work with the code.
I started with the FPS Tutorial, but it seems to only wanna do scripting. This is fine, but I still want to have the project where I can work with it in Visual Studio doing C++...
08/30/2013 (1:24 am)
I basically have the same problem as John. I will try to watch that video when I get home. Maybe it will answer a few questions. But for now I just have this one question:* Do Torque 3D have to be installed?
I unpacked the download and it seems to be self contained without an installation. I can run the Project Manager from the unpacked download, and it works - but it seems to be lacking.
When I look at the Guides the Toolbox mentioned there have so much more features than the Project Manager. Where can I find this Toolbox?
Also the Guide explains that I have to compile the project to be able to work with it. This is what I want. I want to be able to work with the code.
I started with the FPS Tutorial, but it seems to only wanna do scripting. This is fine, but I still want to have the project where I can work with it in Visual Studio doing C++...
#7
Torque 3D doesn't have to be installed - you just download the files and work with them.
To compile the engine, you'll need to get your hands on Visual Studio (the Express version is free and seems to be what most people around here use). Once you've installed it, create a project with the PM and go into My Projects/ProjectName/buildFiles/Visual Studio 2010 and open ProjectName.sln.
08/30/2013 (2:40 am)
The Toolbox is the closed-source earlier version of the Project manager that shipped with the commercial versions of T3D (1.2 and down). It had to be rewritten to be released open-source, and unfortunately left a lot of its features behind.Torque 3D doesn't have to be installed - you just download the files and work with them.
To compile the engine, you'll need to get your hands on Visual Studio (the Express version is free and seems to be what most people around here use). Once you've installed it, create a project with the PM and go into My Projects/ProjectName/buildFiles/Visual Studio 2010 and open ProjectName.sln.
#8
Is there anything else that differs from the commercial version? I heard about Torque 3D on another forum and I got the idea that you now got all the features of the old commercial version in the free version.
08/30/2013 (2:54 am)
I will check this out when I get home. I'm guessing I will find the Visual Studio project files.Is there anything else that differs from the commercial version? I heard about Torque 3D on another forum and I got the idea that you now got all the features of the old commercial version in the free version.
#9
08/30/2013 (3:01 am)
Of the engine itself, that is basically true (and there have been many new features added since going open-source). There are differences in the structure of the script templates, but the engine itself is pretty much the same. The project manager was the biggest casualty in the move to OS.
#10
The old one looked much better. To bad they took it out. Where there other proprietory features they still want to keep for them selves or features they are still selling that made them create a new and simpler version?
08/30/2013 (3:56 am)
Thanx! At least this clears it up for me.The old one looked much better. To bad they took it out. Where there other proprietory features they still want to keep for them selves or features they are still selling that made them create a new and simpler version?
#11
08/30/2013 (4:09 am)
As far as I remember it was a licensing issue with some closed-source parts of Qt that were used to build the toolbox. It wasn't so much that they wanted to keep the features, but they'd have had to re-implement them all using open licensed code.
#12
08/30/2013 (5:20 am)
You don't even need to run the Project manager to start making your game... In the Template folder you have two games created - "Empty" and "Full". You can use them as foundation to create your own game.
#13
08/30/2013 (9:58 am)
The templates are there to be used to create projects from, you shouldn't use them to create a game as that will break them for your future use.
Raster Ron