Game Development Community

Questions from a newcomer at T3D

by lokii · in Torque 3D Professional · 08/25/2013 (4:31 am) · 10 replies

Hello

I'm looking for a game engine... Torque seemed very interesting. However I found several problems (or things I simply didn't understood well.

The files I downloaded are contained into a file labeled "Torque3D-3-0". The license web page states it is completely free to use and distribute, etc.

Problem 1 : The only torque executable I found is "Project Manager.exe". It is VERY simplified compared with what is mentioned in the accompanying doc (no terrain editor, etc.) Only the make new project button. So I strugle to understand how to use this with the accompanying doc.

Why ? am I wrong ? How to install Torque 3D 3.0 and compile the scripts written in torquescript ?...

Problem 2 : In the doc web pages I found a reference to torque 3D 3.0 , Torque 3D pro 1.1, etc. Is there a difference between these versions. Only the first seems to be available for download/buy. Are licenses different for these versions ?

Thanks (and sorry if these questions have been asked a thousand times ;) )

About the author

Basically an traditional artist (graphics, sculpting) I'm now turning to learn 3D arts (sculpting, 3D design, texturing, rigging, etc.).. I also wish to apply these arts to computer games.


#1
08/25/2013 (4:55 am)
Hi Loki, welcome to the forums. If you're a newcomer and aren't experienced with T3D it's best you ask these questions in the Torque 3D beginner forums.

1. If you start up the Torque 3D Project Manager, you'll see a a button called "New Project". Use this to create new projects to work with. This function will copy a structure from the templates which you'll have to choose with the dropdown menu "Template". To browse to your new project look under (example default):
C:\Torque\Torque3D-3-0\Torque3D\My Projects

or just hit the "Open Folder" button in the project manager.

Unless you're publishing your game, you don't have to compile the torque scripts (.cs) in most cases to run.

2. The documentation can be a bit outdated, most T3D 1.1 subjects will comply to T3D 3.0 as well. You're safe to use the T3D 1.1 docs for reference.
#2
08/25/2013 (5:53 am)
Torque3D 1.2 and below is commercial products that you have to purchase. The newer versions (2.0+) are all MIT licensed and free to download and use.
The difference is that the free versions are newer and improved.
#3
08/25/2013 (6:10 am)
Hi Nils

And thanks very much ... Indeed I found there lots of stuff I will explore.
#4
08/25/2013 (6:12 am)
Ah ... thanks a lot Lukas... this point is clearer now .
#5
08/25/2013 (6:36 am)
Oh yeah since you are a newcomer, here is a list of tutorials for Torque3D (more or less all tutorials ever made).
#6
08/26/2013 (2:25 am)
Quote:I'm looking for a game engine...

The first think I thought is "you are on the right place" :)
#7
08/26/2013 (3:06 am)
I Hope so... The pacific demo convinced me ...

Now the main task will be to study scripting. As far as I can see the main task is to learn the "map" of the program structure. And where to find the bits of code to modify or to add to get the desired result...

Concerning the licence : is it possible to make commercial games ?
#8
08/26/2013 (3:16 am)
Quote:Concerning the licence : is it possible to make commercial games ?

You can make commercial games, become filthy rich from it and the only party you'll have bring some money to would be the tax office of your country :)
#9
08/26/2013 (8:00 am)
You can do nearly whatever you like with the engine under the MIT license. You could rebrand it as the Loki engine and sell it for a million dollars a pop if you like. The only thing you can't do is claim to own the copyright on the codebase.
#10
08/26/2013 (8:20 am)
Hahaha !! :)))

I'm far from this point .... I just succeded in doing the "Hello world " program