Game Development Community

Example Terrain Material?

by Scott Przybylski · in Torque 3D Beginner · 08/13/2013 (11:25 am) · 22 replies

Can anyone provide an example terrain material or good explanation that shows how to use the differen't texture maps?

Diffuse
Detail
Macro
Normal Parallax

From what I know so far.

Diffuse is just a regular texture thats stretched and blurred.
Detail is a grayscale higher resolution texture to show up close detail.
Macro is ???
Normal is a regular purplish normal map. How do I get "Parallax Scale" to work? I've read that Parallax goes in the alpha channel of normal map? What should it look like?


Thanks,
Scott

About the author

Attempting to create a Hydroplane Racing simulation with Torque 3D.

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#21
10/05/2013 (4:40 am)
the scale is very sensitive, usually i stick to 0.03 to 0.05 or so, or things start to get a bit wierd
#22
04/30/2017 (12:17 pm)
Hello Friends,

here a link to a way to use parallax https://www.beamng.com/threads/how-to-make-a-parallax-occlusion-mapping.9709/

okay - and now i have the perfect settings in the terrain painter editor.

diffuse map:
file: path to your native texture
size: 1

detail map:
file: path to your native texture
strength: 0.1 (but not higher than 0.5)
size: 1
distance: 230

normal map:
file: the normalmap you created in the link above
parallax scale: 0.05 (not too high)


now you have a very cool parallax texture ;)


greetings
Robert
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