Example Terrain Material?
by Scott Przybylski · in Torque 3D Beginner · 08/13/2013 (11:25 am) · 22 replies
Can anyone provide an example terrain material or good explanation that shows how to use the differen't texture maps?
Diffuse
Detail
Macro
Normal Parallax
From what I know so far.
Diffuse is just a regular texture thats stretched and blurred.
Detail is a grayscale higher resolution texture to show up close detail.
Macro is ???
Normal is a regular purplish normal map. How do I get "Parallax Scale" to work? I've read that Parallax goes in the alpha channel of normal map? What should it look like?
Thanks,
Scott
Diffuse
Detail
Macro
Normal Parallax
From what I know so far.
Diffuse is just a regular texture thats stretched and blurred.
Detail is a grayscale higher resolution texture to show up close detail.
Macro is ???
Normal is a regular purplish normal map. How do I get "Parallax Scale" to work? I've read that Parallax goes in the alpha channel of normal map? What should it look like?
Thanks,
Scott
About the author
Attempting to create a Hydroplane Racing simulation with Torque 3D.
#22
here a link to a way to use parallax https://www.beamng.com/threads/how-to-make-a-parallax-occlusion-mapping.9709/
okay - and now i have the perfect settings in the terrain painter editor.
diffuse map:
file: path to your native texture
size: 1
detail map:
file: path to your native texture
strength: 0.1 (but not higher than 0.5)
size: 1
distance: 230
normal map:
file: the normalmap you created in the link above
parallax scale: 0.05 (not too high)
now you have a very cool parallax texture ;)
greetings
Robert
04/30/2017 (12:17 pm)
Hello Friends,here a link to a way to use parallax https://www.beamng.com/threads/how-to-make-a-parallax-occlusion-mapping.9709/
okay - and now i have the perfect settings in the terrain painter editor.
diffuse map:
file: path to your native texture
size: 1
detail map:
file: path to your native texture
strength: 0.1 (but not higher than 0.5)
size: 1
distance: 230
normal map:
file: the normalmap you created in the link above
parallax scale: 0.05 (not too high)
now you have a very cool parallax texture ;)
greetings
Robert
Torque 3D Owner Andy Wright
BrokeAss Games