graphics card problem
by kenny wirth · in Torque 3D Professional · 07/10/2013 (9:17 am) · 7 replies
hi together I have 2 graphics card in my laptop
1.Intel(R) HD Graphics 3000 (onboard)
2.Nvidia GeForce GT 640M
I run my game and under options I can only choose the Intel grafikkrate,but I want the Nvidia because has a better performance
sry for my bad english^^
1.Intel(R) HD Graphics 3000 (onboard)
2.Nvidia GeForce GT 640M
I run my game and under options I can only choose the Intel grafikkrate,but I want the Nvidia because has a better performance
sry for my bad english^^
About the author
#2
07/10/2013 (9:54 am)
I believe this stems from the core problem with Nvidia dual card laptops that I've seen in the past. Each application is required to register with NVidia to get certified, which means each game, each engine, each software application. At least that's where it stood about a year ago with Nvidia.
#3
07/10/2013 (10:25 am)
But what can I do with the udk engine I've also had more power, I think torque engine very well but I can not make a great deal with the intel graphics card
#5
07/11/2013 (4:38 am)
maybe you can tell us how you fixed it?
#6
07/11/2013 (4:49 am)
yes, but I have yet to test how that went :), but I'll post it I sat right behind
#7
1.Go to the Nvidia Control Panel
2.Go to program settings
3.Click on it Adding
4.Select your game from (path "Torque3D My Projects test game testgame.exe
5.Use high-performance NVIDIA processor
6.��bernehmen
ready to start playing and have fun :)
I hope I could help
picture:
s7.directupload.net/file/d/3313/tphhzhg8_png.htm
07/11/2013 (5:06 am)
I can not guarantee it works1.Go to the Nvidia Control Panel
2.Go to program settings
3.Click on it Adding
4.Select your game from (path "Torque3D My Projects test game testgame.exe
5.Use high-performance NVIDIA processor
6.��bernehmen
ready to start playing and have fun :)
I hope I could help
picture:
s7.directupload.net/file/d/3313/tphhzhg8_png.htm
Torque Owner Nils Eikelenboom
Studio DimSum
the NVIDIA card is most of the time not recognized; also not by T3D.