T3D 1.2 - Forest brushes corrupted after unrelated crashes
by Nils Eikelenboom · in Torque 3D Professional · 03/18/2013 (2:03 am) · 0 replies
Version: T3D 1.2
OS: Windows 7 - 64bit
During a T3D crash, while working in the editor, the brushes.cs file (Forest editor) gets corrupted; the values of ForestItemData are getting filled with rubbish or being deleted. For example:
*(corrupted code is converted to dos/CR-LF because of problems displaying it)
A crash does not have to be related to the Forest Editor, so for example it also happens when working in the Datablock Editor.
OS: Windows 7 - 64bit
During a T3D crash, while working in the editor, the brushes.cs file (Forest editor) gets corrupted; the values of ForestItemData are getting filled with rubbish or being deleted. For example:
new ForestBrushElement() {
internalName = "Oak";
canSave = "1";
canSaveDynamicFields = "1";
ForestItemData = "pqc4p{x18Ie%%x15x15VV`5YebtIt4x18%c1c1-c5UiB8Zc1U";
probability = "1";
rotationRange = "360";
scaleMin = "1";
scaleMax = "1.2";
scaleExponent = "1";
sinkMin = "0";
sinkMax = "0";
sinkRadius = "1";
slopeMin = "0";
slopeMax = "30";
elevationMin = "-10000";
elevationMax = "10000";
};*(corrupted code is converted to dos/CR-LF because of problems displaying it)
A crash does not have to be related to the Forest Editor, so for example it also happens when working in the Datablock Editor.