Committee Meeting Notes: 12/03/2012
by David Wyand · in Torque 3D Beginner · 12/10/2012 (7:19 am) · 3 replies
Old Business
None
- Build Server is still being worked on.
- QA testing of the next release has been going well. Could be done by Dec 7.
- FPS Tutorial still needs to be updated for the Project Manager.
- Torque Script reference docs will be updated for the next release in the Torque3D-Documentation repo, as well as included in the release's package.
- Roadmap will be discussed at the next meeting (Ron was not available)
- Template Cleanup - A blog about the template cleanup was posted by Mike to get the community's feedback.
- Project Manager roadmap has been postponed until after the next release.
- Shader Improvements - Ron has begun to new PostFX at his end.
- Marketing Video - Ron posted a blog to ask the community for submissions.
- Ron has contacted Daniel about integrating his recast resource into T3D.
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About the author
A long time Associate of the GarageGames' community and author of the Torque 3D Game Development Cookbook. Buy it today from Packt Publishing!
#2
12/11/2012 (4:29 pm)
Quote: 10. Ron has contacted Daniel about integrating his recast resource into T3D.now that would be a BIG step forwards for T3D...
#3
2. If you've found errors in the documentation then do please pass along a correction in a Pull Request (or at least open an issue). The more people that help out with this, the faster it will go.
As for the 10 Pull Requests that are still pending, you're correct that they haven't been integrated. There will always be bug fixes coming in and we just need to choose an appropriate stopping point for each release. There are a lot of people that do not use the development branch and for them I think they're due another release (especially for those that do not compile their own versions of the engine). Then we will continue with another iteration of bug fixes, features, testing and release.
5. We'll talk about the proposed roadmap once we get the next release out of the way.
6. Mike's blogs about the template cleanup:
Torque 3D Open Source Update: Template Refactor
Torque 3D Open Source Update: Template Refactor #2
9. You can talk with Ron about this and read his blog:
Update and a Challenge for the Community
@David:
T3D is definitely due for some AI loving...
- Dave
12/12/2012 (2:33 pm)
@Vincent:2. If you've found errors in the documentation then do please pass along a correction in a Pull Request (or at least open an issue). The more people that help out with this, the faster it will go.
As for the 10 Pull Requests that are still pending, you're correct that they haven't been integrated. There will always be bug fixes coming in and we just need to choose an appropriate stopping point for each release. There are a lot of people that do not use the development branch and for them I think they're due another release (especially for those that do not compile their own versions of the engine). Then we will continue with another iteration of bug fixes, features, testing and release.
5. We'll talk about the proposed roadmap once we get the next release out of the way.
6. Mike's blogs about the template cleanup:
Torque 3D Open Source Update: Template Refactor
Torque 3D Open Source Update: Template Refactor #2
9. You can talk with Ron about this and read his blog:
Update and a Challenge for the Community
@David:
T3D is definitely due for some AI loving...
- Dave
Torque Owner Vincent BILLET
Default Studio Name
4. Idem
5. Yes ! RoadMap! tell us more!
6. Scripts/Server needs to be scripts/server/fps... So it will be easier to implement server/rpg or server/mmo or server/rts and so on... I think there is a good beginning in server/gameCore.cs, but too much FPS inthere... (In my Opinion).
8. Small Tip : Why So much unerased procedural shaders ?
9. IS THERE A LIMIT SUBMITION DATE ? We are Greatly interested. (we prepare to publish our first screenshots)
GG did some good job... GG Guys...;)
Edit : 6.Do you have blog's URL?