Game Development Community

Committee Meeting Notes: 11/19/2012

by Scott Burns · in Torque 3D Beginner · 11/26/2012 (10:22 am) · 0 replies

Old Business

  1. Build server - Package needs to include T3D Repo (built), Project Manager (built), Docs (at least the TorqueScript reference)
  2. Next Release - Looking at early December if QA goes well
  3. FPS Tutorial - GG will take care of making updates to FPS Tutorial, package and tutorial as needed
  4. Docs - Doc generation of TorqueScript reference process worked out. Question came up about whether to include this ability in the repo (not included in the retail build), consensus was to include for users to be able update their own script references with new functions.
  5. Roadmap - Ron's report due next week
  6. Template cleanup - Michael breaking it down into more specifics. Expected bulk of template refactor could take about a month roughly.

New Business

  1. Community Edition Improvements and Fixes - Michael breaking down the single large commit into smaller chunks
  2. Generally reviewing bugs getting reported against current version to see if there are any to squeeze in
  3. A potential improvement for the future would be to make shaders a bit more flexible to work with, less hardcoded, was discussed.