Game Development Community

Quick question: Torque vs Stencyl

by shane siegfried · in General Discussion · 08/16/2012 (8:32 am) · 11 replies

So, as i understand it, Stencyl requires a yearly subscription fee for their software and Apple requires a yearly subscription to publish to the App Store.

I find this absolutely ridiculous!

I have Torque 2d now (and have for about a year now) and ive fiddled around here and there (im a pretty busy guy).

My question would be, with Torque 2d, are there any other "hidden" fees im not aware of in order to publish a finished game to, say, Kongregate or Newgrounds for example?

Thanks in advance!

-Sin

About the author

A vegan cafe owner; musician; studio engineer; overall awesome guy


#1
08/16/2012 (8:59 am)
AFAIK no, not from GG's side.
I can't tell you if there is any hidden fees from Kongregate or Newgrounds. But for Torque, there is only the upper limit on how much you may earn before you need a commercial license, and maybe some license issues if you want to use it for things besides games.
#2
08/16/2012 (9:01 am)
What do you mean by "upper limit"?

Thanks for your reply!

-Shane
#3
08/16/2012 (10:00 am)
The upper limit Lukas is referring to is the revenue per year cap on the license, which with the new license we rolled out last year only applies to Non-Games now and the cap was raised to $500,000. If you were to make a Non-Game, as defined in the EULA, and were to make over $500,000 in a year then you would need to contact our licensing dept to upgrade your license.
#4
08/16/2012 (10:09 am)
Ahh. I see. So if I made a game, what's the cap that can be made?

I don't expect to make much money on the game I plan on making, but it would be nice to know what I can max out at.

Thanks for your reply, Scott!

-Shane
#5
08/16/2012 (11:16 am)
There is not a cap now for games.
#6
08/16/2012 (11:25 am)
Thanks for replying, David!

Last question:

Are there "instructions" on this site or in the FAQs that says how to submit your finished game to other websites?

Thanks again everyone!!

-Shane
#7
08/16/2012 (2:27 pm)
Each portal has its own requirements. You should look at your targets and find out their submission policies.
#8
08/16/2012 (4:24 pm)
Wait? No upper cap anymore?
I am still rolling by the TGE license >.> Thats great news tho!
#9
08/17/2012 (9:41 am)
I'd love to know the list of games that made over 200k using Torque.
#10
08/17/2012 (10:36 pm)
What was the name of the game that was made out of blocks and was built with TGE. It was an MMOG for kids I think. I saw a blurb a while back that they were going to use T3D to build the next version.

I would guess that would be one that went way over the 200K mark. I am sure there are others, but they are private companies and have no requirements for publishing data about their finances. Only publicly traded companies are required to do that.
#11
08/21/2012 (10:29 pm)
"What was the name of the game that was made out of blocks and was built with TGE.'

blockland.and it is still very much alive.

en.wikipedia.org/wiki/Blockland