Game Development Community

Now that we know iT2D is currently "standing still" .. a CE discussion (shut down feb2013)

by TheGasMan · in iTorque 2D · 08/02/2012 (12:44 pm) · 93 replies

Original post:
As seen in post #19 and #20
iT2D is at a current stand still that will last at least a few months..perhaps longer..perhaps indefinitely for it's singular form of being iT2D. Hence the following discussion..


Scott takes over iT2DCE
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[UPDATE]

Scott wrote:
Now that both the legacy updates and the new T2D MIT have been released it's time for a bit of housekeeping.

As I said back in October when I put this up it was only going to be temporary until the updates and new T2D had shipped. Now that we've reached that point it's time take this repo down. The few improvements that were committed to this are already present in the 1.6 update. So no one has to worry about losing any useful code.

I'll leave it up for 2 weeks and then the repo will be deleted.
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#81
11/09/2012 (9:00 am)

IMPORTANT

Greetings everyone. Please see this new thread I have started: App Store Rejection Reports. If you are experiencing App Store rejections or you anticipate a problem, please post in that thread so I can bump the priority of certain tasks.
#82
11/10/2012 (6:46 pm)
I set up a 1.5.0 branch that includes the GLKit ViewController resource.
#83
12/04/2012 (3:30 pm)
Hi there, I am a bit confused about the best edition of iT2D to use to ship our game "Drip Drip" in the next month.

I have already started merging our C++ code changes into the 1.51 preview edition, but I guess I can do that again, its not too bad.

We are wanting to target iPad, have multiple scenegraphs (3) in the main game area, and would like it that if the user flips the ipad over, that the game rotates to look correct. We would prefer to run on iOS 4 if possible for iPads that are not updated to iOS 5.

If necessary, we would rather run on iOS 4 iPads and lose rotation support, then the other way around.

Knowing all this, what should I run?
iT2d 1.50
it2D 1.51 preview
iT2d 1.50 CE
iT2D 1.51 preview CE

Thanks in advance for any help on this.
#84
12/05/2012 (9:23 pm)
Ok to answer my own question a bit, it seems like 1.51 is out because of bugs it introduced. We are considering using the CE version of 1.5 to get the rotation support, and dropping ios 4 support which seems like 10 to 15% of the market.

Question, will an app get rejected if it doesn't have the rotation support that the GLKit integration in the CE version provides?

Scott, pull access please for "kauaiBlake" on gitHub, since it looks like we are going to use the 1.50 edition that Paul put up.
#85
12/08/2012 (10:37 am)
@Scott

Can I get push and pull access, please?
Github username: Burzmalli

Thanks!
#86
12/08/2012 (10:46 am)
@Blake

Regarding your question about rotation support and rejection, Apple used to have a guideline stating that rotation support was required for iPad apps. After looking at the guidelines recently, though, I can't find anything like that. I submitted a universal app in September that did not support rotation at all and I didn't get rejected.

There is a bug that Conor found with Game Center and rotation, though, and Paul's GLKit thing fixes it. If Apple sees that bug, they probably will reject you for it since it reflects negatively on the platform.
#87
12/08/2012 (2:11 pm)
Ok well good to know Joe, thanks for the answer. Yeah I got pull access, so Drip Drip going to get made with the 1.50 CE as its starting point, really appreciate all the help guys, lots to know about!
#88
12/11/2012 (10:07 am)
@Joe
You're all set.
#89
12/12/2012 (5:38 pm)
So, the announcement of Torque 2D MIT kind of changes things a bit. It's late here, so I'll wait until tomorrow to post my thoughts on this thread.
#90
01/24/2013 (8:44 am)
@Scott

Can I get push and pull access, please?
Github username: msbranin

Thanks!
#91
02/06/2013 (10:24 am)
Now that both the legacy updates and the new T2D MIT have been released it's time for a bit of housekeeping.

As I said back in October when I put this up it was only going to be temporary until the updates and new T2D had shipped. Now that we've reached that point it's time take this repo down. The few improvements that were committed to this are already present in the 1.6 update. So no one has to worry about losing any useful code.

I'll leave it up for 2 weeks and then the repo will be deleted.
#92
03/05/2013 (1:47 pm)
I'm just now getting around to this clean up, the repo is coming down now. Thanks for updating the OP GasMan.
#93
03/05/2013 (7:19 pm)
Sure NP Scott. I like OCD organization!! :P

Big thanks to you for going beyond your everyday obligations for this..no matter how useful it was to people, it instilled faith in many which is massively important. 'all the best.
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