Torque 3D Community Edition Activation
by Michael Hall · in Torque 3D Professional · 06/05/2012 (2:36 pm) · 134 replies
In order to provide a more centralized location for those seeking access to the Torque 3D Community Edition post your request with an email address here in this thread.
EDIT: 10 September 2012
Until such time as the CE is brought in-line with the T3D MIT open source model we will still have to restrict access for the CE to T3D 1.2 licensees only.
- Posting will allow Alfio, or other administrator, myself, to verify your Torque 3D 1.2 license in order to allow access.
- The purpose of the email address is to have a point of contact in which to send the invite to the Trac and SVN service.
EDIT: 10 September 2012
Until such time as the CE is brought in-line with the T3D MIT open source model we will still have to restrict access for the CE to T3D 1.2 licensees only.
About the author
Been dabbling with game-programming since the age of 10 when I got my first computer, a Commodore. Got serious about game-development after modding Tribes for several years. Doesn't sleep much. Drinks rum. Teaches guitar. Plays cello.
#105
08/31/2012 (8:43 am)
I think we've gotten everyone up to this post... if not just let us know.
#109
09/10/2012 (11:49 am)
Until such time as the CE is brought in-line with the T3D MIT open source model we will still have to restrict access for the CE to T3D 1.2 licensees.
#110
jnelson@suspicious-activity.com
Thanks!
John
09/11/2012 (7:56 am)
I would like to access, and I do 1.2 licenses.jnelson@suspicious-activity.com
Thanks!
John
#111
09/11/2012 (8:07 am)
Can you explain the differences here between the T3D MIT license and the CE? What needs to be changed?
#112
I will be watching to see what we need to bring the CE in line with the coming open source distribution, but until such time as we make the effort to adhere to the proper legalities the CE will remain with it's current license limitation.
09/11/2012 (10:44 am)
@Thomas "elfprince13" Dickerson: just like GarageGames has to do due diligence to ensure that they do not include any code that cannot be open sourced, so to must the organizers of the CE do the same. An example would be FMOD support which will need to be rewritten to be used as an external library rather than included in the distribution. There is other 3rd party code that falls under this consideration. I will be watching to see what we need to bring the CE in line with the coming open source distribution, but until such time as we make the effort to adhere to the proper legalities the CE will remain with it's current license limitation.
#115
09/20/2012 (4:30 pm)
Thanks Michael! :)
#118
Thanks sir!
09/26/2012 (10:53 am)
I would like to gain access to this please, thevisad@gmail.com Thanks sir!
#120
Now that the forum is open to the public, i recommend to all those who have posted their email on this thread, to remove it order not to find the mailbox full of spam. So for new requests .... put your email, and delete it immediately after you received from us the activation email.
09/28/2012 (8:27 am)
Your email please :)Now that the forum is open to the public, i recommend to all those who have posted their email on this thread, to remove it order not to find the mailbox full of spam. So for new requests .... put your email, and delete it immediately after you received from us the activation email.
Torque Owner Damien Dougan
Default Studio Name
Please can you add me to the list for SVN access to the Community Edition. Can't promise I will be making any contributions any time soon...
[Email Removed - Thanks for the prompt activation!]
Thanks,
Damien