Torque 3D Community Edition Activation
by Michael Hall · in Torque 3D Professional · 06/05/2012 (2:36 pm) · 134 replies
In order to provide a more centralized location for those seeking access to the Torque 3D Community Edition post your request with an email address here in this thread.
EDIT: 10 September 2012
Until such time as the CE is brought in-line with the T3D MIT open source model we will still have to restrict access for the CE to T3D 1.2 licensees only.
- Posting will allow Alfio, or other administrator, myself, to verify your Torque 3D 1.2 license in order to allow access.
- The purpose of the email address is to have a point of contact in which to send the invite to the Trac and SVN service.
EDIT: 10 September 2012
Until such time as the CE is brought in-line with the T3D MIT open source model we will still have to restrict access for the CE to T3D 1.2 licensees only.
About the author
Been dabbling with game-programming since the age of 10 when I got my first computer, a Commodore. Got serious about game-development after modding Tribes for several years. Doesn't sleep much. Drinks rum. Teaches guitar. Plays cello.
#64
07/12/2012 (4:07 am)
Looks like I've gotten everyone up to this post. If not, just let us know.
#65
07/14/2012 (2:06 am)
THX
#66
07/14/2012 (9:09 pm)
I'd love to get access too!
#67
07/15/2012 (8:52 am)
@Kevin Youts: we'll need an email address in order to activate a new user and send you the login information.
#73
I would need to upgrade to 1.2, but I've been holding off on that until I get some wind of Mac support actually coming to fruition. I also have a number of patches from my own code base that would likely be helpful for the CE.
07/25/2012 (6:01 pm)
I'd like to be involved, but I've missed out on some of the buildup. Could someone get me up to speed on the current state of the community edition, particularly with respect to the Mac support? I saw in the discussion thread that some Mac stuff has been rolled or been offered to be rolled in to the CE? I'm not a graphics/OpenGL specialist, but I do have extensive Mac experience, and could help with at least some of that integration, if people think it is worthwhile for me to do so. I would need to upgrade to 1.2, but I've been holding off on that until I get some wind of Mac support actually coming to fruition. I also have a number of patches from my own code base that would likely be helpful for the CE.
#80
08/05/2012 (3:53 pm)
I think we've got everyone up to this post, but if not just let us know.
Torque Owner Douglas W. Baker
Half-baked Games
douglas.baker@gmail.com