Game Development Community

Torque 3D Community Edition Activation

by Michael Hall · in Torque 3D Professional · 06/05/2012 (2:36 pm) · 134 replies

In order to provide a more centralized location for those seeking access to the Torque 3D Community Edition post your request with an email address here in this thread.

  • Posting will allow Alfio, or other administrator, myself, to verify your Torque 3D 1.2 license in order to allow access.
  • The purpose of the email address is to have a point of contact in which to send the invite to the Trac and SVN service.
Once you've accepted the invite and established your account with the CE you can edit your post here and remove the contact information if you have any privacy concerns. Also, take note that the CE is currently based upon the Torque 3D 1.2 codebase. Unfortunately this does mean that 1.1 licensees cannot be granted access at this time.

EDIT: 10 September 2012
Until such time as the CE is brought in-line with the T3D MIT open source model we will still have to restrict access for the CE to T3D 1.2 licensees only.

About the author

Been dabbling with game-programming since the age of 10 when I got my first computer, a Commodore. Got serious about game-development after modding Tribes for several years. Doesn't sleep much. Drinks rum. Teaches guitar. Plays cello.

#61
07/11/2012 (8:05 am)
Please add me also:

douglas.baker@gmail.com
#62
07/11/2012 (7:44 pm)
I would really appreciate access. Thanks!

voidprojectkrystian@gmail.com
#63
07/12/2012 (3:57 am)
I`d love to get access to this, thank you.

mrwalbao@gmail.com
#64
07/12/2012 (4:07 am)
Looks like I've gotten everyone up to this post. If not, just let us know.
#66
07/14/2012 (9:09 pm)
I'd love to get access too!
#67
07/15/2012 (8:52 am)
@Kevin Youts: we'll need an email address in order to activate a new user and send you the login information.
#68
07/15/2012 (6:36 pm)
This looks great, Can't wait to try it out!

cs_mp@hotmail.com
#69
07/15/2012 (8:44 pm)
michael,

kevinyouts@gmail.com

thanks!
#70
07/17/2012 (10:36 pm)
Hi,

Could you also add me?
**edit*** thanks

Thanks!
#71
07/20/2012 (7:59 am)
OK.AND ME...
szzg007@163.com
#72
07/20/2012 (8:17 am)
Please add me also:
442535@qq.com

Thanks!
#73
07/25/2012 (6:01 pm)
I'd like to be involved, but I've missed out on some of the buildup. Could someone get me up to speed on the current state of the community edition, particularly with respect to the Mac support? I saw in the discussion thread that some Mac stuff has been rolled or been offered to be rolled in to the CE? I'm not a graphics/OpenGL specialist, but I do have extensive Mac experience, and could help with at least some of that integration, if people think it is worthwhile for me to do so.

I would need to upgrade to 1.2, but I've been holding off on that until I get some wind of Mac support actually coming to fruition. I also have a number of patches from my own code base that would likely be helpful for the CE.
#74
08/03/2012 (5:56 am)
I'd like to check this out:
fiammybe@gmail.com
#75
08/03/2012 (11:27 am)
Please add me too!

[Edit: email was here]
#76
08/04/2012 (9:18 am)
Michael:

Thanks!

Will
#77
08/04/2012 (4:47 pm)
I'd like to get involved pretty please ;-)
tempest99@ntlworld.com
#78
08/04/2012 (6:16 pm)
Appreciate the effort guys, and would love access :)

Edit...

Thankyou
#79
08/05/2012 (3:43 pm)
Can I have access please?

Cheers.
#80
08/05/2012 (3:53 pm)
I think we've got everyone up to this post, but if not just let us know.