Game Development Community

Scripting Utility

by John Wagenman · in Torque Developer Network · 05/23/2012 (11:35 am) · 8 replies

Could someone suggest a scripting utility?

I'm new to scripting and the larger my game.cs gets the harder it is to keep track of things. I remember seeing some kind of coding tool that color coded things and made it easier.

I appreciate any suggestions.

I just tried notepad++ but that wasn't quite what I was looking for.

Thank you

John

About the author

Recent Threads


#1
05/23/2012 (12:19 pm)
Torision is a great IDE. Has a lot of features to it that are extremely helpful. It isn't free though, it costs $39.95 but does have a free 30 day trial.

www.garagegames.com/products/torsion

There is also TIDE, an open source editor.

sourceforge.net/projects/torqueide/
#2
05/23/2012 (12:54 pm)
Programmer's Notepad is another free option.

http://www.pnotepad.org/
#3
05/23/2012 (1:04 pm)
Thank you for the quick response! I'm looking those up.
#4
08/02/2012 (5:19 pm)
There was an old one I used a while ago that should still work.
I will see if I can find it.

#5
05/18/2014 (1:50 pm)
I use notepad++ with a Torquescript syntax highlighter. Can't remember where I found it though.
#6
05/20/2014 (4:59 pm)
Quote: ... the larger my game.cs gets the harder it is to keep track of things.
Perhaps try breaking that up into multiple script files.
// then you can "stitch them together" like this:
exec("./game2.cs");
exec("./game3.cs");
Placed at the beginning of your game.cs file, this gives access to all functions in those files within this one. They only need to load once, but should be loaded before the code in them is used elsewhere.
#7
05/20/2014 (8:46 pm)
Quote:I use notepad++ with a Torquescript syntax highlighter. Can't remember where I found it though.
Share with the class... :p

The biggest problem for non torsion editors is finding one that allows the use of project files that then list and link all the files in the project. If debugging scripts is the primary objective then surely an enclosed project system is the second most important thing, followed closely i guess by a syntax highlighting system that doesnt suck (geany for example has horrid highlighting).

If you have a wealth of cash i really like the look of the sublime 2 editor :)
#8
05/24/2014 (12:19 am)
I remember something called code:blocks but I gave fhat up for notepad++.