Scripting Utility
by John Wagenman · in Torque Developer Network · 05/23/2012 (11:35 am) · 8 replies
Could someone suggest a scripting utility?
I'm new to scripting and the larger my game.cs gets the harder it is to keep track of things. I remember seeing some kind of coding tool that color coded things and made it easier.
I appreciate any suggestions.
I just tried notepad++ but that wasn't quite what I was looking for.
Thank you
John
I'm new to scripting and the larger my game.cs gets the harder it is to keep track of things. I remember seeing some kind of coding tool that color coded things and made it easier.
I appreciate any suggestions.
I just tried notepad++ but that wasn't quite what I was looking for.
Thank you
John
#3
05/23/2012 (1:04 pm)
Thank you for the quick response! I'm looking those up.
#4
I will see if I can find it.
08/02/2012 (5:19 pm)
There was an old one I used a while ago that should still work. I will see if I can find it.
#5
05/18/2014 (1:50 pm)
I use notepad++ with a Torquescript syntax highlighter. Can't remember where I found it though.
#6
05/20/2014 (4:59 pm)
Quote: ... the larger my game.cs gets the harder it is to keep track of things.Perhaps try breaking that up into multiple script files.
// then you can "stitch them together" like this:
exec("./game2.cs");
exec("./game3.cs");Placed at the beginning of your game.cs file, this gives access to all functions in those files within this one. They only need to load once, but should be loaded before the code in them is used elsewhere.
#7
The biggest problem for non torsion editors is finding one that allows the use of project files that then list and link all the files in the project. If debugging scripts is the primary objective then surely an enclosed project system is the second most important thing, followed closely i guess by a syntax highlighting system that doesnt suck (geany for example has horrid highlighting).
If you have a wealth of cash i really like the look of the sublime 2 editor :)
05/20/2014 (8:46 pm)
Quote:I use notepad++ with a Torquescript syntax highlighter. Can't remember where I found it though.Share with the class... :p
The biggest problem for non torsion editors is finding one that allows the use of project files that then list and link all the files in the project. If debugging scripts is the primary objective then surely an enclosed project system is the second most important thing, followed closely i guess by a syntax highlighting system that doesnt suck (geany for example has horrid highlighting).
If you have a wealth of cash i really like the look of the sublime 2 editor :)
#8
05/24/2014 (12:19 am)
I remember something called code:blocks but I gave fhat up for notepad++.
Associate Chip Lambert
Crusader Games
www.garagegames.com/products/torsion
There is also TIDE, an open source editor.
sourceforge.net/projects/torqueide/