Looking for Programmer/Scripter
by James · in Jobs · 04/12/2012 (8:11 am) · 14 replies
Hi, I recently switched my game engine from UDK to Torque 3D for a better work flow. But i am new to torque and can't seem to find anything on making an account system. So that's why i am here. I am looking for a programmer to make an account system plus a couple extra features. and as it would take me around 3 months to figure this all out that just won't do as me and my partner are already set back from switching game engines. We already have a bunch of content from the previous engine we where using and that is why i am looking for a programmer, so i can focus more on getting the content in and ready while the account system is being created.
What i require are the following.
1. The account system.(of course)
2. 2 types currency. (they don't have to be named just available)
3. Simple shop system. ( just one item to buy will do i can figure out how to ad more later)
4. Simple inventory/equip for players.(items are added once purchased from shop an vice versa)
5. Load Equipped Weapons before game start.
6. All the above is required to be on the main menu after logging in.
Extra: Things i would also like but are not required for you to do.
1. Chat System.(main menu)
2. Friends list.(also main menu, and ability to send message to friend)
3. Clan/Guild system.( similar to friend list)
4. GM(Game Master) account for banning cheaters/hackers.
Preferences.
id like this to be done with MySql. but in the end it is up to you. only reason why i like it to be with MySql is i am somewhat familiar with it from my days of running a Ragnarok privet server.
Payment.
Yes payment the good, ugly and bad part. What i am offering is a Permanent 20% of my royalties from all income of the game. So you will get 20% of my 50% of royalties. So that is 50% for my partner, 30% for me and 20% for you. Why i am offering royalties instead of $ is because i barely get by on minimal wage and im usually left with around $150 at the end of the month after bills, and that usually go's towards food. so hopefully you can see where i'm coming from on this. and remember that's permanent royalties, so as long as the game is alive you will get 20% royalties every month upon after releasing for a month.
Also i do have a rough GUI if you would like a template, if you don't feel like making the GUI. but i will need to know if you wan't to do the Extras or not.the GUI is not pretty, just buttons and text. Also i would like this to be able to work with FPS of the torque 3D for that is what we are making a FPS.
If you are interested in my offer, or wan't to discuss about royalties, or have any questions send me an email to,
hizardtheewizard@gmail.com
What i require are the following.
1. The account system.(of course)
2. 2 types currency. (they don't have to be named just available)
3. Simple shop system. ( just one item to buy will do i can figure out how to ad more later)
4. Simple inventory/equip for players.(items are added once purchased from shop an vice versa)
5. Load Equipped Weapons before game start.
6. All the above is required to be on the main menu after logging in.
Extra: Things i would also like but are not required for you to do.
1. Chat System.(main menu)
2. Friends list.(also main menu, and ability to send message to friend)
3. Clan/Guild system.( similar to friend list)
4. GM(Game Master) account for banning cheaters/hackers.
Preferences.
id like this to be done with MySql. but in the end it is up to you. only reason why i like it to be with MySql is i am somewhat familiar with it from my days of running a Ragnarok privet server.
Payment.
Yes payment the good, ugly and bad part. What i am offering is a Permanent 20% of my royalties from all income of the game. So you will get 20% of my 50% of royalties. So that is 50% for my partner, 30% for me and 20% for you. Why i am offering royalties instead of $ is because i barely get by on minimal wage and im usually left with around $150 at the end of the month after bills, and that usually go's towards food. so hopefully you can see where i'm coming from on this. and remember that's permanent royalties, so as long as the game is alive you will get 20% royalties every month upon after releasing for a month.
Also i do have a rough GUI if you would like a template, if you don't feel like making the GUI. but i will need to know if you wan't to do the Extras or not.the GUI is not pretty, just buttons and text. Also i would like this to be able to work with FPS of the torque 3D for that is what we are making a FPS.
If you are interested in my offer, or wan't to discuss about royalties, or have any questions send me an email to,
hizardtheewizard@gmail.com
#2
1.Love how the animations are handle in torque.and how i can reference other animations.
2.Torque has its own GUI editor. unlike UDK where you have to use flash or freeware for editing and putting up with compatibility issues
3.NO royalties ^_^ this is always a +
4.Seem to me that you can achieve more online aspects in torque rather than UDK. like user account system.
5.UDK has a 64 player network limit. that you need source which to my understanding is expensive. torque is at 128 palyer limit from what i found and can be change with some effort(not as hard as it would be with UDK)
6.Hate how udk handles the 1st person anims. i did find a couple other ways to do them but torque i think handles theirs way better by using the arm bones in conjunction with the weapon
7.I could go on for awhile i think. but all in all, i'd say it easier to work with torque than udk unless you have extensive knowledge of UDK.
but don't get me wrong UDK is a good engine just a bit harder to work with. like the login system as to my last knowledge it hasn't been pulled off with UDK. but i love the UI for UDK though. I built entire levels with just the editor all i needed was to bring in textures.
and my final opinion is that UDK is more suited for Single player games with co-op feature. and Torque is like wise but you can pull off an online game easier.
05/11/2012 (8:25 am)
here list1.Love how the animations are handle in torque.and how i can reference other animations.
2.Torque has its own GUI editor. unlike UDK where you have to use flash or freeware for editing and putting up with compatibility issues
3.NO royalties ^_^ this is always a +
4.Seem to me that you can achieve more online aspects in torque rather than UDK. like user account system.
5.UDK has a 64 player network limit. that you need source which to my understanding is expensive. torque is at 128 palyer limit from what i found and can be change with some effort(not as hard as it would be with UDK)
6.Hate how udk handles the 1st person anims. i did find a couple other ways to do them but torque i think handles theirs way better by using the arm bones in conjunction with the weapon
7.I could go on for awhile i think. but all in all, i'd say it easier to work with torque than udk unless you have extensive knowledge of UDK.
but don't get me wrong UDK is a good engine just a bit harder to work with. like the login system as to my last knowledge it hasn't been pulled off with UDK. but i love the UI for UDK though. I built entire levels with just the editor all i needed was to bring in textures.
and my final opinion is that UDK is more suited for Single player games with co-op feature. and Torque is like wise but you can pull off an online game easier.
#3
Even 3d Gamestudio have an GUI editor.
Of course, between you and I I like Torques GUI, as well as 3D Gamestudio. Unity has a GUI system, but it seems like it all scripted as opposed to drag & drop!
05/11/2012 (5:25 pm)
You're telling me that UDK doesn't have an GUI editor!! Are you serious?Even 3d Gamestudio have an GUI editor.
Of course, between you and I I like Torques GUI, as well as 3D Gamestudio. Unity has a GUI system, but it seems like it all scripted as opposed to drag & drop!
#4
http://gameware.autodesk.com/scaleform
in the end it feels like to me you just end up paying for a plugin with some pre-built menus, while having to get and pay for Adobe Flash.
05/13/2012 (10:56 am)
Yep it douse not have one, though you could make one out of 3d objects in the editor but douse not look very nice, they use something called ScaleForm which use's flash, and in the end your working with flash so not to shore why the even call it ScaleForm other than it has a plugin for flash to view your menu before you implement it and even then there are soem things you can't test unless its in game, like loading a level. here is a link to Autodesk ScaleForm website if you wanna check it out. http://gameware.autodesk.com/scaleform
in the end it feels like to me you just end up paying for a plugin with some pre-built menus, while having to get and pay for Adobe Flash.
#5
05/24/2012 (2:12 pm)
How are things going with your search?
#6
05/26/2012 (6:05 am)
Still no one, and my car is in the shop for awhile, i railed a deer pritty hard and ended up in a telephone pole, so i had to spend most of what i did have saved for this game, the search is still on i just won't be able to do anything for awhile because i was hoping to have purchased torque 3D and i already have 5 maps built and my guns ready to be imported. But this offer is still up to anyone willing to take it.
#7
The Account system need a bit more! Torque is prepaired also with this. But it needs some serius coding.
Im sorry, can't help you. My knowlege to make the account system is to low.
05/27/2012 (6:28 am)
Point 2. - 6. is really easy to make, about most things are in stock torque function, or they are prepaired for such things.The Account system need a bit more! Torque is prepaired also with this. But it needs some serius coding.
Im sorry, can't help you. My knowlege to make the account system is to low.
#8
It's possible that I can import the maps for you, but I'd like to email you my fee privately. It will be under $100.00
One major problem for the forseeable 3 months is that my internet is down for now. Until I can get it back up, I'll be using public internets at colleges and public libraries which will eat up correspondence between the two of us.
Explain your account system. do you intend to code the thing in Torque or another language like C++, Delphi, or VB.
06/14/2012 (5:18 pm)
I have purchased Torque 3D.It's possible that I can import the maps for you, but I'd like to email you my fee privately. It will be under $100.00
One major problem for the forseeable 3 months is that my internet is down for now. Until I can get it back up, I'll be using public internets at colleges and public libraries which will eat up correspondence between the two of us.
Explain your account system. do you intend to code the thing in Torque or another language like C++, Delphi, or VB.
#9
06/16/2012 (3:10 pm)
Have you decided anything yet?
#10
Its been three months now, and no word from you.
Are you still interested in developing your game?
09/21/2012 (3:41 pm)
Mr. James,Its been three months now, and no word from you.
Are you still interested in developing your game?
#11
09/22/2012 (8:29 am)
ya i am still interested in fact most of the graphics are done, i just don't have any money right now and i am without a car at the moment. So its been hard pressed to save any money to put toward my game. And i apologize for the late replies i had no internet for awhile and had to dig through a ton of emails.
#12
12/05/2012 (2:06 pm)
How are things going James?
#13
12/09/2012 (10:51 am)
Just plain not good. I have no internet at my house. and currently am unemployed. Life has been pretty crappy but ill pool through. As for my game i just put it on hold, the only thing i have been working on are my models and animations. So until i can find a job my game is at a standstill. Sorry for any inconvenience i have caused.
Torque Owner Gary Roberson
CJW Enterprises
YOu say you wanted to use Torque because of a better workflow. What do you mena by that?