Game Development Community

Daz3D is Cool and Free

by Robert Welch · in Artist Corner · 03/05/2012 (10:58 pm) · 18 replies

I made a NPC looking Felicia Character in Daz Studio 4 and was able to export it to FBX. Then load it in U3D. I reduced the poly count in U3D and was able to export to DTS. I put in Milkshape and applied all the textures.

Tomorrow I will try to see how it looks in T3D as a NPC toon.

Has anybody tried Daz Decimator? Is it worth the $149.

https://docs.google.com/open?id=0B4eM_rkmL2oaYVBjNjZ1UDdTeU9mcU5OcXJtdzJ6UQ
https://docs.google.com/open?id=0B4eM_rkmL2oaYVBjNjZ1UDdTeU9mcU5OcXJtdzJ6UQ


Thanks

Robert

About the author

Electrical Engineer with JST Corp. I have programmed in C at work in the past. Very interested in Game programming, design, Game asset Modeling, and development.


#1
03/05/2012 (11:35 pm)
last i checked most daz content can not be used in games becues of licencing. there was a character in there store for $200 OR SO that was built for TGEA.
#2
03/05/2012 (11:55 pm)
The model has to be made 1st party and you have to buy a $500 indie license to use them in a game (but it lets you use any models you buy that's 1st party, so that's cool).
#3
03/06/2012 (12:20 am)
Cool thanks. Thank goodness for Broke Ass Games and GG. I would go broke using all NPC from Daz. LOL

#4
03/06/2012 (2:09 pm)
It might sound weird, but I'm using Daz Studio for my concept art. :D

In truth it's just a lot of fun to play with!
#5
03/06/2012 (8:50 pm)
It is nice program I enjoy it as well. I might take a look at Poser because BAG mentions it a lot.
#6
03/07/2012 (4:12 am)
It's not too hard to build your own content for DAZ, it's all 'Poser' based....just need an OBJ grouped correctly and off ya go!

Decimeter does not crunch with good symmetry[imho], and bringing the poly count down from such a high number doesn't leave the best results; however, it does crunch and leave vertex weighting intact, so that is a big bonus.

You can't build content with DAZ, which is a bummer, just manipulate it with morphs and animations.
#7
03/07/2012 (3:28 pm)
@Rex - Is Poser worth getting for my art development and pipeline?

Thanks

Robert
#8
03/07/2012 (6:28 pm)
@Rex - Are the BAG products in the Daz3D store Royalty free? Can I use them and alter them for use in game that I market? If the answer is yes I gotta get all these over the next month or two.

This one and a few other I want right away. You guys make cool stuff

www.daz3d.com/i/shop/itemdetails/?item=11353

Robert

#9
03/08/2012 (7:59 am)
@Rex or others:

Is there a better way to bring the polycount down other than decimator? I want to import the figs into Max, is there a Max plugin that will do a better job?
#10
03/08/2012 (10:06 am)
unwrap3D worked great for me. I have not tried decimator yet. I will look for the 3ds Max way for I am also interested because I'm learning 3ds Max.
#11
03/09/2012 (9:32 pm)
@Rex - Does BAG still use Poser even though you are doing a lot of things with Daz3d? Do both tools complement each other?

Robert
#12
03/10/2012 (11:15 am)
Isn't FBX a 3ds Max file format anyway?
I'm sure it imports them?

I imported the Solder model into Blender and found it had
around 15000 Polys, so I think if you get down to around that then your OK,
of course Collada doesn't care how many polys you have so I'm not sure what the DAE to DTS converter will do?

Also make sure your models Face the right way when exported! LOL

Oh and DAZ maybe free but so is Blender 2.62 and the UV unwraper is easy to use now.. Bake n shake! LOL


Mike
#13
03/10/2012 (2:37 pm)
@Mike Yes FBX is one of the Autodesk formats. I exported a toon from Daz using it and then poly reduced just fine in Unwrap 3d Pro.

Blender is great. I'm studying some videos and bought some books about it. It is harder to learn but from what I see and here the curve is worth it. When I started learning Blender I did not know Autodesk would give us Free copies. Now I'm taking my time with Blender.

The solider info is helpful because it is very detailed so if T3D handle it fine i guess use 15000 polys for a target to reduce when exporting from Daz3D
#14
03/13/2012 (6:30 am)
Quote:Is there a better way to bring the polycount down other than decimator? I want to import the figs into Max, is there a Max plugin that will do a better job?
Decimator is similar to the 3dsmax modifiers like multires in that they reduce the poly count according to an algorithm. They tend to leave the mesh a bit hacked about so I have been using the 3dsmax graphite modelling tools formerly known as polyboost to edit down meshes whilst still preserving the structure of the mesh.

You can convert your mesh to an editable poly mesh then if you select in edge mode you can use the various selection tools on the modelling ribbon to select every other loop both horizontally and vertically. You can then remove these loops and the associated vertices. What this means is that four faces which were originally eight tris can be reduced to two tris, a saving of seventy five percent. With further use of these tools I got a 200k model down to 30k, still a little bit too many tris for a T3D character but I ran it in game and it looked and moved fine.

Another method is using the Wrapit plugin for 3dsmax which allows you to build low poly meshes over the top of a high poly mesh using several different methods, there are various videos showing this on the pixelhive channel on youtube.
www.youtube.com/user/thepixelhive

With this method you can even take scanned meshes and turn them into useable low poly models for games, and it's cheap.

As far as I can see from the Daz3d indie licence it only applies to models which are vendor=Daz3d.
www.daz3d.com/i/3d-models/-/indie-game-developer?item=12113
#15
03/13/2012 (4:12 pm)
@Skipper Great info thanks. I'm gonna look for those 3ds Max plugins and I feel better being so deep into Daz3d as part of Game Dev.
#16
03/16/2012 (3:46 pm)
Can I just say about BAG's Ranger for V4 (GRC), she reminds me a lot of the females in Oblivion. :D

#17
03/18/2012 (8:34 pm)
Daz3D and Poser are great. I got a Character down from a Gazillion polys to 9k. I kinda cheated this time and only Decimated down to 50 or 60K maybe a little lower then reduced it in U3D down to under 10K

Click Here

Now if I could only find out how to choose LOD in Daz3D 4 Pro. All the video tutorial are in Daz3D 3. Daz moved the LOD selection method and so far I can't find help on the Daz3d site. IF anybody knows please share.

Thanks,

Robert
#18
12/01/2013 (5:48 pm)
@Skipper, Hey thanks Dude, for the Youtube link, I just saw what "Wrapit!" can do, I can't wait to start using it. I'm a licensed 3D Coat user as well as 3DS MAX, and working on some "proprietary" models.