Where has T3D and TGEA GUI tutorial?
by Szzg007 · in Torque 3D Professional · 02/08/2012 (5:46 am) · 5 replies
Why the T3D tutorial is not detailed GUI tutorial. There is no GUI-related features Description of?
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#2
Seeing as the GUI is probably THE most important aspect of a game, it should probably get some more attention than just a brief description (possible documentation improvement? please :D)
02/08/2012 (11:26 am)
While the documentation regarding the editor seems fine, I think what he's getting at (and what I agree on) is a lack of documentation regarding all of the individual controls and their commands (usage, what they do, ect). Or maybe it's hidden somewhere and I'm not seeing this?Seeing as the GUI is probably THE most important aspect of a game, it should probably get some more attention than just a brief description (possible documentation improvement? please :D)
#3
02/08/2012 (2:38 pm)
Quote:all of the individual controls and their commands (usage, what they do, ect)They are all covered in the CHM, which is available online and offline.
#4
Documentation -> T3D -> online Documentation -> GUI Editor
I consider that the GG to provide a GUI tutorial is too simple.Not really the role of the Kai interface tutorial.What we need is not to achieve a keyboard or a picture.But requires a complete interface function module introduced.Can do, can be realized to a detailed description of what procedures.In conjunction with some tutorials.
Example: one class on the XBOX360 system interface. Achieve its dynamic effects. Picture of the dynamic scaling, rotation, transparency, and so on. Also, if the picture a variety of animation performance or mixed-mode should be how to do it.
I consider, good T3D engines. But in the GUI performance. Functional modules, but it is not clear to what extent.
02/09/2012 (1:20 am)
@steveDocumentation -> T3D -> online Documentation -> GUI Editor
I consider that the GG to provide a GUI tutorial is too simple.Not really the role of the Kai interface tutorial.What we need is not to achieve a keyboard or a picture.But requires a complete interface function module introduced.Can do, can be realized to a detailed description of what procedures.In conjunction with some tutorials.
Example: one class on the XBOX360 system interface. Achieve its dynamic effects. Picture of the dynamic scaling, rotation, transparency, and so on. Also, if the picture a variety of animation performance or mixed-mode should be how to do it.
I consider, good T3D engines. But in the GUI performance. Functional modules, but it is not clear to what extent.
#5
@Szzg007: have a look at CHM, you'll find all the GUI controls and their necessary functions in there.
02/09/2012 (9:42 am)
Aha, so they are. Thanks Micheal.@Szzg007: have a look at CHM, you'll find all the GUI controls and their necessary functions in there.
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