Game Development Community

iTorque 2d 1.5.1 Release??

by Jack-S- · in iTorque 2D · 12/27/2011 (7:45 am) · 179 replies

Moderator Note: 1.5.1 Preview is available for download from your account. On Windows it is a zip file. On OS X, it is a tar. This is a full copy of the engine, so you can extract to a fresh location. It will still access v1.5 settings files.

Hi guys I havent been on the forums for number of weeks now, I was just wondering when iTorque 1.5.1 will be released?? I have a project which is now sitting limbo because of number of problems which im hoping will be fixed with 1.5.1 but until then I cant complete. I was just wondering if anybody knows when 1.5.1 is scheduled to come out??
Thanks in advance.
#21
01/11/2012 (3:18 am)
A "Lock Layer" would be really cool, in this way creating a touch GUI would be really simple.
#22
01/27/2012 (1:01 pm)
Things that have been taken care of so far:

1. Add root UIViewController
2. Fix rotation and portrait problems
3. Implement turn-based networking code

ITGB-295
Final getiPhoneKeyboardInput Crash Bug

ITGB-288
Universal App Rotation Bug

ITGB-144
Particle File Corruption

ITGB-145
Particles stop playing when off camera

ITGB-98
Clean up Xcode Warnings

ITGB-293
Orientation functions missing in template

ITGB-284
scripts/datablocks.cs has been removed from template projects, but is still looked for by system/projectManagement.cs

ITGB-278
Default project template game.cs script contains code specific to FeatureDemo

ITGB-266
Redefinition of EAGLContext in iPhoneOGLVideo.h
#23
01/27/2012 (1:03 pm)
By the way, the issue of a root UIViewController is fixed the "right way." There is no code bypass. The new project is actually using a .xib file and standard iOS project setup.
#24
01/27/2012 (1:05 pm)
ITGB-98
Clean up Xcode Warnings

That one was actually worse than I thought. We have Joe working on code cleanup. When he turned warnings up to full, he got enough warnings to make me feel ashamed. I haven't checked the recent count, but on his first day of working he managed to shave off about 900 warnings.
#25
01/29/2012 (4:46 pm)
I am very excited about this! I just hit a few bugs in a project that should be easy to fix with the new project structure.
#26
01/29/2012 (11:06 pm)
Hey Michael - do you think you can give us a heads up about how much effort it will be to convert a project to 1.5.1? I haven't done anything to the engine so that should help a bit. It will help me plan when to release the next game I'm working on.

Thanks!
#27
01/30/2012 (5:21 am)
@micheal - I know I have been moaning about this for a while but have the touch input bugs that I have mentioned been fixed? and I would also like to find out about how difficult it might be to bring my 1.5 project over to 1.5.1?.
#28
01/30/2012 (6:25 am)
It's a little early to fully determine what project migration would require. At a minimum, you will probably need to create a new project and copy your resources over (scripts, art, etc). For those who have made source changes, you would obviously need to hand merge.

@Jack-S- Are you referring to sprite buttons or GUI buttons?
#29
01/30/2012 (7:41 am)
@micheal- all the problems I have had are sprite based button problems as I dont use the GUI system in any way shape or form at the momment.
#30
01/30/2012 (7:58 am)
@Jack-S- As far as I can tell, the input issues all seemed to be resolved. However, to be 100% sure, I would need to a test case of some kind. If you are able to share your code and a sample level (no need to share art), it would help make certain the bugs are resolved. You can e-mail me for more information.
#31
02/14/2012 (10:38 am)
Hi Michael - Is there an ETA on 1.5.1?
#32
02/14/2012 (10:58 pm)
@Mike - We are working on some fairly big changes in iTorque/Torque 2D. Mich and I decided today that we should probably release a preview to help reduce the wait time on bug fixes.
#33
02/15/2012 (10:38 am)
@Eric - A preview would be great. That would help us reduce all the warnings we are receiving. Any idea when the preview will be available? Also, would I access it from the My Account/My Products area of Garage Games website?
#34
02/21/2012 (6:29 am)
@Mike - 1.5.1 should be code complete next week. That leaves a quick QA preview pass, packaging and verification. The download would be available in your account page.
#35
02/21/2012 (7:12 am)
Thank you,

Hope the 999+ warnings gone for good. Always happen when i debug on Xcode.

I love this tool "iTorque2d", but this warnings make me crazy .

Good work.



#36
02/22/2012 (9:09 am)
<enterprise>
Scotty can do this in 2hours
</enterprise>
#37
03/03/2012 (8:51 pm)
Hey guys - any word on progress?

I'd love to see what you've got cooking.
#38
03/08/2012 (8:06 am)
I'm curious about the progress of the 1.5.1 preview. Any ETA? Looking forward to it.
#39
03/08/2012 (8:32 am)
@All - I don't provide ETAs. I probably will not ever provide an ETA myself. Anytime I have in the past, I was completely off. I can only tell you there is progress and what that progress might be.

Right now there is bottleneck that is preventing 1.5.1 from going through a review for a release (even if that is a preview). Once we can verify bug fixes and initial stability, then we can talk about a preview release.
#40
03/08/2012 (11:49 am)
Great, hopefully the Preview can be used to submit games. IOS 5.1 is here and there's always a chance that this is when the old display format is no longer acceptable by Apple.