Real shadows?
by Anonymous · in Torque 3D Beginner · 06/21/2011 (10:05 am) · 2 replies
Hi,
I'm new here and i use torque 3d and i don't know if the engine support shadows like this: http://www.youtube.com/watch?v=xyPcA9QbC0k (here are pointlights)
http://www.youtube.com/watch?v=dAc1pFvtODs (here is use a spotlight or directional)
http://www.youtube.com/watch?v=E-qdbqYblgY&NR=1
if support, pls free to post. (must support directional, omni, all types of lights with soft shadows like in videos)
...and torque 3d support directX 11 + tessellation?
...in videos ignore realtime shadows, concentrate only on the shadow look... you see that as it far away from the ground the shadow is more and more blurry... this is possible? (as lightmaps or dynamic)
can be created using all types of lights or only pointlights?
I'm new here and i use torque 3d and i don't know if the engine support shadows like this: http://www.youtube.com/watch?v=xyPcA9QbC0k (here are pointlights)
http://www.youtube.com/watch?v=dAc1pFvtODs (here is use a spotlight or directional)
http://www.youtube.com/watch?v=E-qdbqYblgY&NR=1
if support, pls free to post. (must support directional, omni, all types of lights with soft shadows like in videos)
...and torque 3d support directX 11 + tessellation?
...in videos ignore realtime shadows, concentrate only on the shadow look... you see that as it far away from the ground the shadow is more and more blurry... this is possible? (as lightmaps or dynamic)
can be created using all types of lights or only pointlights?
#2
08/12/2011 (12:38 pm)
We won't have DX11 support in the near term. If you want higher fidelity shadows, and you don't need them to move at runtime, then lightmapping is what you want. Take a look at purelight.
Torque 3D Owner Entr0py