CloudLayer - possible problems
by Ivan Mandzhukov · in Torque 3D Professional · 05/14/2011 (11:36 am) · 0 replies
Hi there,
I have found possible problems with the clouds - on some configurations they render always black.On others they render just fine.
I am working with PIX for a whole day,but I don't get problems with wrong colors,bad constant register values,etc...
This is not a problem related to directX versions.
I have lost a lot of time to track the problem.
Actually this bug does not happen all the time and is hard to be reproduced.
cloudLayerP.hlsl
Removing this code from ComputeIllumination() eliminates the problem.
I have found possible problems with the clouds - on some configurations they render always black.On others they render just fine.
I am working with PIX for a whole day,but I don't get problems with wrong colors,bad constant register values,etc...
This is not a problem related to directX versions.
I have lost a lot of time to track the problem.
Actually this bug does not happen all the time and is hard to be reproduced.
cloudLayerP.hlsl
Removing this code from ComputeIllumination() eliminates the problem.
// Use a simple RayleighPhase function to simulate single scattering towards // the camera. float angle = dot( vLightTS, vViewTS ); lightTerm *= getRayleighPhase( angle );